Patio Tiles — Tiles Ceramic Square Continuous Consistent Patio — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patio Tiles — Tiles Ceramic Square Continuous Consistent Patio — PBR seamless 3D texture

IDpatio-tiles-tiles-ceramic-square-outdoor-flooring-flat-continuous
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents high-quality ceramic patio tiles designed as square continuous and consistent outdoor flooring solutions. The material composition reflects traditional man-made terracotta tiles featuring a carefully balanced blend of natural clay minerals fine ceramic aggregates and durable binders to ensure long-lasting performance. The surface finish is subtly polished with a clean flat appearance highlighting the characteristic brown and terracotta hues derived from iron oxide pigments that give these tiles their warm earthy tone. The texture captures slight porosity and minimal weathering effects typical of well-maintained patio floors to provide realism without compromising the smooth uniform look essential for modern design pipelines.

Rendered in physically based rendering (PBR) workflow this tileable texture includes comprehensive maps such as albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement to fully convey material depth and surface detail. The albedo channel accurately portrays the rich natural color variations and subtle pigment layering of ceramic tiles. The normal map conveys intricate grain orientation and subtle surface imperfections enhancing tactile realism. Roughness values are calibrated to reflect the semi-matte finish of outdoor ceramic tiles balancing light diffusion for both indoor and outdoor environments. Ambient occlusion adds natural shadowing around tile edges and grout lines while the height map enables realistic parallax and displacement effects simulating the slight elevation differences typical of well-laid patio floors.

Optimized for use in Blender Unreal Engine and Unity this texture is offered in 4K resolution with an optional upgrade to 8K for high-end rendering needs ensuring detailed visuals without manual adjustment. The material supports the metal/roughness PBR workflow delivering consistent shading and reliable results across various real-time and offline renderers. Its tileable design allows for seamless repetition over large surfaces ideal for expansive patios or indoor flooring projects. For best results users are advised to carefully adjust UV scaling to maintain tile proportions and to fine-tune the roughness map slightly depending on the specific lighting conditions of the scene to achieve the most natural reflections and diffuse highlights.

Overall this ceramic patio tile texture combines both aesthetic appeal and technical precision making it a versatile choice for architects game developers and 3D artists seeking a clean continuous and consistent surface that performs well across modern pipelines and digital content creation tools. Whether used for outdoor patios indoor flooring or architectural visualizations it offers a physically based tileable solution that balances intricate detail with performance and ease of integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.