Rectangular Parquet — Parquet Wood Flooring Polished Coated — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rectangular Parquet — Parquet Wood Flooring Polished Coated — PBR seamless 3D texture

IDrectangular-parquet-flat-rectangular-parquet-flooring-parquet-wood-varnished
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rectangular parquet texture is a seamless physically based rendering (PBR) material designed to replicate the appearance of high-quality wooden flooring with a polished varnished surface finish. The base substrate consists of natural hardwood planks arranged in a classic rectangular parquet pattern showcasing the distinctive wood grain and subtle plank variations inherent to real wooden floors. The texture captures the fine details of wood fibers and the orientation of grain enhanced by a smooth coated surface that reflects light to produce a shiny yet natural look. The polished finish highlights the fine varnish layer giving the parquet a refined fancy decor suitable for modern interior design and home flooring applications including laminate and log cabin styles. The coloration is achieved through natural wood pigments and subtle oxide layers which are all faithfully represented in the texture's albedo map to provide rich warm tones with balanced contrast across the surface.

The composition of this parquet flooring texture is carefully modeled with realistic surface porosity and minimal weathering ensuring a flat yet detailed finish ideal for indoor environments. The PBR texture set includes multiple essential maps: BaseColor/Albedo captures the rich wood hues and varnish tints; Normal maps simulate the subtle grain and plank edges contributing to the tactile depth of the surface; Roughness maps define the polished coated finish by controlling light reflection to achieve a realistic shiny effect without excessive glossiness; Ambient Occlusion enhances shadowing in plank joints and grain crevices adding depth and realism; Height/Displacement maps support subtle surface relief perfect for enhancing wood grain and plank separations in 3D scenes. The metallic channel is minimal or unused as the material represents organic wood rather than metal. This comprehensive set ensures consistent shading and precise light interaction across real-time and offline renderers.

The texture is provided in high-resolution 4K with an optional 8K version available for high-end projects requiring maximum detail making it suitable for use in Blender Unreal Engine and Unity. Its tileable design allows seamless repetition across large flooring surfaces without visible borders or distortion optimized for modern pipelines to deliver reliable high-quality results without the need for manual tweaking. For best results it is recommended to adjust the UV scale to maintain natural plank proportions and to fine-tune the roughness map to balance the polished shine according to lighting conditions in the scene. Incorporating slight height map displacement can enhance the perception of wood grain depth especially in close-up interior renders adding realism to any indoor flooring or decor visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.