Archviz Floor Ground Pebbles Rocks Ruble Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Ground Pebbles Rocks Ruble Stone — Seamless PBR Texture

IDarchviz-floor-ground-pebbles-rocks-ruble-stone
Flooring
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Ground Pebbles Rocks Ruble Stone seamless PBR texture is meticulously designed to authentically replicate the intricate composition of a rugged natural stone surface. The base substrate consists of weathered mineral aggregates and tightly compacted ruble stones bound together by a fine mixture of sediment and organic binders. This combination results in a durable yet porous ground layer that realistically mimics environmental conditions found in natural stone floors and outdoor ground surfaces. The texture reveals a rough uneven finish highlighting the irregular shapes and sizes of pebbles and rocks while subtle variations in color arise from embedded mineral pigments and oxide layers. These color nuances create a rich palette of earthy tones enhancing realism and bringing natural depth to any architectural visualization or game environment.

Within physically based rendering workflows this texture set includes all essential PBR channels to accurately convey the material’s physical and visual properties. The BaseColor (Albedo) map captures the diverse color differences between stones ruble and soil components while the Normal map defines intricate surface relief and coarse topology emphasizing the ruggedness of pebbles and rocks. The Roughness map delivers a matte weathered finish typical of natural stone avoiding artificial glossiness and maintaining authentic surface behavior under lighting. The Metallic channel confirms the non-metallic nature of the composition while Ambient Occlusion is carefully baked to simulate subtle shadows within crevices enhancing spatial depth. The Height/Displacement map provides fine control over surface elevation allowing enhanced detail when used in both offline and real-time rendering engines like Blender Unreal Engine and Unity.

Rendered in ultra-high 8K resolution this seamless texture ensures crisp detail and smooth tiling even over expansive floor or ground surfaces making it ideal for architectural visualization projects game environments or any scene requiring realistic natural stone detail. The natural roughness and balanced color response integrate seamlessly with substance designer workflows supporting consistent color space and gamma settings. For optimal results it is recommended to carefully adjust the UV scale to maintain accurate pebble proportions and to slightly increase roughness values within shader settings. These adjustments enhance diffuse light interaction and preserve the tactile rough stone surface without losing subtle detail ensuring a high level of realism and visual fidelity in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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