Interior Grid Tiles — Grid Tiles Albedo Tiles Albedo Normal — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Interior Grid Tiles — Grid Tiles Albedo Tiles Albedo Normal — PBR seamless 3D texture

IDterrazzo-tiles-floor-home-decor-flooring-terrazzo-decorative-tiles-speckled-tile
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This physically based seamless 3D texture features interior grid tiles inspired by authentic terrazzo flooring crafted to elevate modern home decor and upscale interior design projects. The material emulates a composite substrate where mineral aggregates—such as marble and quartz chips—are embedded within a durable polymer or cementitious binder. This combination produces a robust decorative surface that convincingly replicates the natural speckled appearance of terrazzo tiles. Each square tile displays subtle porosity and natural variations in aggregate distribution accurately reflecting the traditional terrazzo microstructure. The surface finish is polished to a refined sheen offering a balanced interplay between smooth reflectivity and fine imperfections that contribute to the texture’s realism and depth.

The texture set includes a complete collection of PBR maps at high 4K resolution with an optional 8K version available for projects requiring ultra-detailed visuals. The Albedo (BaseColor) map captures the rich multicolored pigments and oxide layers responsible for the distinctive speckled terrazzo pattern. The Normal map introduces detailed surface relief including grout lines subtle undulations and composite grain orientation adding tactile dimension to flat geometry. Roughness maps are precisely calibrated to reflect the polished yet slightly textured surface enabling consistent light interaction across real-time renderers and offline visualization tools. Metallic channels are minimal to emphasize the non-metallic nature of the terrazzo composite. Ambient Occlusion maps enhance depth perception in grout and crevice areas while Height maps supply accurate displacement data ideal for realistic parallax effects in close-up renderings.

Designed for seamless tileability and optimized compatibility with major digital content creation platforms such as Blender Unreal Engine and Unity this 3D texture delivers reliable realistic results for flooring decorative tiles and interior grid applications without extensive manual tweaking. To maximize realism it is recommended to adjust the UV scale to match actual tile dimensions and to fine-tune the roughness map according to specific lighting conditions—balancing glossiness and matte finishes as desired. Available in versatile PNG and EXR formats this texture supports high-fidelity workflows and is perfect for architectural visualization virtual interior design and interactive environments where detailed physically based materials are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.