The Stone Tile — Cartago Smooth Stone Marble Flooring Cartago is a meticulously crafted seamless 3D texture designed for physically based rendering (PBR) workflows. Inspired by the natural composition of grey cartago 01 stone this texture replicates the refined mineral substrate typical of marble and granite tiles used in modern flooring applications. The base material features a dense low-porosity stone matrix combining fine-grained mineral aggregates with subtle veins and smooth surface finish characteristic of polished marble. The smoothness and moderate reflectivity of the stone are captured through carefully calibrated PBR channels providing a realistic representation of natural rock with balanced roughness and ambient occlusion that enhances depth and material authenticity under varied lighting conditions.
The texture pack includes high-resolution 4K maps with an optional 8K variant supporting detailed albedo (BaseColor) normal roughness ambient occlusion (AO) and height (displacement) channels. The albedo map reflects the natural pigment variations and oxide layers in the grey cartago 01 stone while the normal map accurately simulates the fine surface grain and micro-geometry of both smooth marble and granite tile finishes. Roughness values are optimized to convey the polished yet tactile feel of stone flooring ensuring consistent shading across real-time and offline renderers. Height maps provide subtle relief for realistic parallax effects enhancing the perception of depth without excessive geometry and the AO map adds soft shadows in crevices reinforcing the stone’s three-dimensional structure.
Optimized for seamless tiling this PBR material integrates effortlessly within modern digital content creation pipelines making it suitable for Blender Unreal Engine and Unity projects. The texture’s tileability ensures uniform coverage on large surfaces such as floors and walls without visible seams while the physically based design supports the metal/rough workflow standard in these engines. Calibrations embedded in the texture maps guarantee reliable results without manual tweaking balancing detail and performance even in demanding game engine environments. For best results it is recommended to adjust the UV scale to match the real-world tile dimensions and fine-tune roughness parameters to simulate the desired level of surface glossiness or wear over time.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.