Polished Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Marble Floor Seamless Texture

IDpolished-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Marble Floor Seamless Texture exemplifies a sophisticated flooring material meticulously crafted to replicate the natural composition and refined surface finish of high-quality marble. This texture portrays a tightly compacted crystalline mineral base primarily composed of calcite with subtle interlocking grains that create a smooth yet visually dynamic substrate. The polished surface finish is evident through a glossy sheen and reduced surface roughness indicative of extensive mechanical polishing that enhances reflectivity and depth. Fine veining and minimal porosity simulate the natural weathering and mineral impurities typical of authentic marble slabs while subtle color variations stem from natural oxide pigments and mineral inclusions lending the texture a realistic and timeless aesthetic perfect for contemporary architectural visualization and interior staging projects.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo map captures the intricate hues and vein patterns with crisp high-resolution detail up to 8K enabling seamless tiling across large UV islands without loss of clarity or cohesion. The Normal map subtly encodes micro-surface irregularities contributing to the tactile perception of the polished stone’s slight undulations and natural fissures. Roughness values are carefully balanced to reflect the glossy finish typical of polished marble providing a realistic interplay of light and shadow without excessive glossiness. The Metallic channel remains neutral as marble is non-metallic while Ambient Occlusion enhances depth perception by accentuating crevices and surface breaks. Height or displacement maps add dimensionality to the surface allowing for convincing parallax effects in game engines or real-time renderers.

Designed with modern pipelines in mind this seamless polished marble floor texture integrates effortlessly into industry-standard platforms such as Blender Unity and Unreal Engine. Its tileable nature ensures consistent artifact-free repetition ideal for large-scale flooring applications in archviz game environments or product mockups. The texture’s optimized balance between crisp detail and controlled noise ensures a natural believable appearance under various lighting conditions maintaining visual fidelity throughout iterative design processes. For best results it is recommended to adjust the UV scale to preserve the natural grain size and to fine-tune the roughness channel subtly to match specific lighting scenarios or artistic direction enhancing realism without oversaturating gloss.

The AI texture polished marble floor seamless texture offers a tileable polished marble floor seamless texture with a polished marble floor seamless texture that enhances flooring textures through a realistic 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.