Matte Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Marble Floor Seamless Texture

IDmatte-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Matte Marble Floor Seamless Texture a meticulously crafted tileable texture designed specifically for flooring applications. This texture simulates a sophisticated marble surface with a matte finish capturing the natural mineral composition of marble—a metamorphic rock primarily composed of recrystallized carbonate minerals such as calcite or dolomite. The subtle color variations and organic veining patterns are enhanced by carefully balanced pigments and oxide layers creating an authentic stone appearance without gloss. The texture’s surface finish mimics a finely honed non-reflective matte polish emphasizing soft light diffusion rather than sharp highlights. This finish is ideal for interiors seeking understated elegance with a contemporary feel. The texture’s porosity and slight surface irregularities are represented through delicate roughness variations and controlled noise replicating the natural wear and weathering typical of marble flooring exposed to foot traffic.

From a materials perspective this seamless matte marble floor texture integrates multiple PBR channels for realistic rendering. The BaseColor/Albedo map conveys the subtle off-white to light gray hues with faint veining and mineral inclusions while the Normal map accurately reproduces the fine grain orientation and micro-roughness of the stone surface adding depth without exaggeration. The Roughness channel is tuned to maintain a predominantly matte look avoiding unwanted gloss while preserving natural light scattering. Metallic values are kept at zero reflecting the non-metallic nature of marble and Ambient Occlusion enhances the perception of crevices and grout lines in tiled arrangements. The Height/Displacement map captures gentle undulations and minute surface relief contributing to realistic parallax effects and tactile depth in real-time engines and cinematic renders.

With a high resolution of up to 8K this seamless matte marble floor texture ensures exceptional clarity and cohesion even when applied to large UV islands making it highly suitable for modern pipelines across Blender Unity and Unreal Engine. Its tileable nature allows for flawless repetition without obvious seams ideal for level dressing architectural visualization or material studies. To achieve optimal results it is recommended to carefully match texel density across all flooring assets and maintain uniform UV scaling to prevent distortion or pattern stretching. Additionally fine-tuning the roughness map can help customize the matte finish to better suit specific lighting scenarios or artistic preferences enhancing realism in both real-time and offline workflows.

The tileable matte marble floor seamless texture offers a highly detailed ai texture matte marble floor seamless texture suitable for realistic flooring textures with a consistent 3D preview and seamless matte marble floor seamless texture integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.