Tiles Square — Urban Pavers Patterned Pavers Patterned City — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tiles Square — Urban Pavers Patterned Pavers Patterned City — PBR seamless 3D texture

IDsquare-tiles-rough-sidewalk-station-urban-pavers-patterned
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features square tiles designed to replicate urban pavers with a highly detailed patterned surface ideal for sidewalks walkways and city pavements. The base substrate mimics a robust man-made material combining mineral aggregates and ceramic binders which produce a durable yet slightly porous finish. The surface exhibits subtle weathering and dirt accumulation reflecting authentic outdoor use in stations and urban environments. The texture’s colorants are based on natural oxide layers and mineral pigments that enhance the worn handmade look of these patterned tiles. This composition translates into the PBR workflow where the Albedo channel delivers rich base colors and subtle pigment variation; the Normal map captures the intricate grain orientation and surface imperfections; Roughness defines the balance between smooth and rough areas replicating natural wear and brushed stone textures; Ambient Occlusion emphasizes crevices and grout lines; Height and Displacement maps provide realistic depth to the tile edges and patterned embossing.

Provided in a high-resolution 4K format with an optional 8K upgrade this tileable texture is optimized for modern digital content creation pipelines including Blender Unreal Engine and Unity. The physically based rendering (PBR) maps included—albedo normal roughness ambient occlusion and height—are carefully calibrated to support consistent shading in both real-time and offline renderers. The material uses a metal/rough workflow that ensures reliable results without manual tweaking maintaining a balanced level of detail and performance across different game engines and DCCs. This makes it ideal for both indoor and outdoor scenes where a realistic dirty and weathered floor or pavement surface is required whether for urban stations pedestrian sidewalks or man-made city walkways.

For best results when applying this pavement-patterned texture it is recommended to adjust the UV scale carefully to maintain the natural size of the square tiles avoiding distortion. Additionally fine-tuning the roughness map can help simulate varying degrees of wear and environmental exposure enhancing realism. The height map supports subtle parallax effects adding depth to the tile edges and grout which can significantly improve the perception of surface detail in close-up views. Overall this seamless tileable PBR texture offers a versatile physically based solution for artists and developers seeking a high-quality urban-inspired floor or pavement material with balanced performance and realistic detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.