Tiled Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tiled Marble Floor Seamless Texture

IDtiled-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This tiled marble floor seamless texture is crafted to replicate the sophisticated look of natural marble surfaces used in high-end flooring applications. The base material simulates a dense mineral substrate composed primarily of calcite crystals bonded together with natural mineral binders that give marble its distinctive strength and smoothness. The texture reveals subtle grain orientation and natural veining patterns characteristic of marble with low porosity and a polished finish that reflects light softly yet distinctly. Color variations arise from mineral impurities and oxide layers creating a rich organic palette of whites grays and faint earth tones that enhance the realism of the surface.

Technically this tileable tiled marble floor seamless texture is designed with PBR workflows in mind providing comprehensive material channels to achieve photorealistic rendering. The BaseColor/Albedo map captures the nuanced color shifts and vein distributions while the Normal map encodes fine surface details such as micro-cracks and polished bevels. The Roughness channel balances the high gloss of the polished marble with slight surface imperfections avoiding an overly artificial shine. The Metallic channel remains minimal reflecting marble’s non-metallic nature. Ambient Occlusion enhances the subtle shadowing in vein recesses and grout lines and the Height/Displacement map offers gentle depth variations to simulate surface undulations for added dimensionality.

Rendered at an impressive resolution of up to 8K this seamless tiled marble floor texture is optimized for use in Blender Unreal Engine and Unity ensuring crisp detail and consistent quality across large surfaces without visible repetition. Its flawless tiling pattern allows you to cover extensive flooring areas making it ideal for architectural visualization environment art quick look development and concept prototyping. For enhanced realism a practical tip is to adjust the UV scale to prevent overly repetitive veining and to fine-tune roughness values slightly higher to simulate subtle surface wear without losing the polished character. Integrating a subtle ambient occlusion layer alongside a light normal map pass can further break up flatness and enrich surface detail in your 3D scenes.

The seamless tiled marble floor seamless texture offers a highly detailed AI texture tiled marble floor seamless texture with realistic flooring textures and an accurate 3D preview for precise material composition and PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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