Bicolour Gravel — Gravel Gravelly Gravel Driveway Stones — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bicolour Gravel — Gravel Gravelly Gravel Driveway Stones — PBR seamless 3D texture

IDbicolour-gravel-gravel-gravelly-driveway-gravel-driveway-stones-driveway-garden
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Bicolour Gravel seamless 3D texture is a meticulously crafted PBR material designed to replicate the natural complexity and ruggedness of mixed-color gravel surfaces commonly found in driveway gravel garden walkways and outdoor floors. Its composition is inspired by mineral-based aggregates—primarily small irregularly shaped stones with a balanced mix of silicates and oxides that create the distinctive bicolour appearance. These stones are naturally weathered exhibiting subtle porosity and micro-roughness that influence light scattering and shadowing. The texture surface mimics the tactile finish of rough unpolished stones bound loosely by organic and mineral binders typical of gravelly substrates used in garden path gravel and driveway stones. The interplay of pigments and oxide layers within the stones is captured through carefully calibrated colorants replicating earthy tones with subtle variations that enhance realism in both albedo and roughness channels.

This PBR material includes a comprehensive set of physically based rendering maps such as albedo for accurate base color representation normal maps to simulate fine surface detail and microfacet orientation roughness maps defining the subtle gloss variations across the stone surfaces ambient occlusion for natural shadowing in crevices and height maps that enable realistic displacement and parallax effects. The texture is optimized for modern 3D pipelines and supports the metal/rough workflow ensuring consistent shading across real-time engines like Unreal Engine and Unity as well as offline renderers including Blender’s Cycles and Eevee. The inclusion of PNG and EXR format options at 4K resolution with an optional upgrade to 8K for high-end visualization guarantees both detailed close-ups and performance balance suitable for diverse digital content creation scenarios.

When integrating this texture into projects adjusting the UV scale to reflect the typical size of driveway stones or garden walkway gravel will maximize realism without repetitive tiling artifacts. Additionally fine-tuning the roughness map intensity can help simulate wet or dry conditions adapting the gravelly floor or driveway surfaces to varying environmental contexts. The height map is particularly effective for enhancing depth perception in close-up shots by enabling subtle parallax displacement which adds dimensionality to flat 3D models. This seamless tileable texture is engineered to deliver reliable results without the need for manual tweaking providing a natural balanced look that complements diverse outdoor scenes and architectural visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.