Weathered Ceramic Tiles Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Ceramic Tiles Seamless Texture

IDweathered-ceramic-tiles-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Weathered Ceramic Tiles Seamless Texture captures the authentic look of aged ceramic flooring expertly rendered to reflect the complex materials and composition of traditional tile surfaces. These tiles are composed primarily of a fine-grained ceramic mineral base bound with natural clay and mineral adhesives that ensure durability while allowing subtle porosity. Over time environmental exposure causes gradual weathering softening edges and introducing natural imperfections such as micro-cracks surface wear and slight discoloration. The surface finish is a semi-matte glaze worn down by use to reveal a muted textured appearance where pigments and oxide layers diffuse light unevenly lending a tactile timeworn character to the tiles. This nuanced weathering is visible in the subtle variations of color and reflectivity enhancing realism in 3D visualizations.

In physically based rendering workflows this seamless weathered ceramic tiles texture excels in conveying material authenticity across multiple channels. The BaseColor (Albedo) map showcases the warm earthy tones of faded ceramic with scattered mineral deposits and pigment variations while the Normal map captures the fine surface relief of worn glaze and tile edges. The Roughness channel balances smooth and rough areas reflecting the semi-polished finish contrasted with matte weathered spots. Metallic values remain low consistent with ceramic’s non-metallic nature and the Ambient Occlusion map adds depth to crevices and grout lines emphasizing surface contours without overpowering. Height or Displacement maps provide subtle elevation changes that enhance parallax and shadowing effects crucial for close-up renders and achieving a tactile feel in architectural visualization or game environments.

This tileable weathered ceramic tiles seamless texture is designed at a high resolution of up to 8K ensuring exceptional detail and clarity even on large UV islands without visible repetition or blurring. It is optimized for seamless integration into modern 3D pipelines and is fully compatible with Blender Unreal Engine and Unity providing consistent predictable results for flooring textures in archviz product mockups interior staging and game environments. For best results maintain uniform UV scaling and match texel density across assets to prevent stretching or distortion. Adjusting roughness values slightly can help tailor the surface’s reflectivity to your scene’s lighting conditions enhancing realism and material cohesion.

The 3D preview showcases an AI texture weathered ceramic tiles seamless texture with a realistic PBR appearance highlighting the intricate details of the weathered ceramic tiles seamless texture for enhanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.