Patterned Ceramic Tiles Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Ceramic Tiles Seamless Texture

IDpatterned-ceramic-tiles-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Ceramic Tiles Seamless Texture offers a meticulously crafted digital material that replicates the intricate composition of traditional ceramic flooring. This high-quality seamless patterned ceramic tiles seamless texture simulates a durable ceramic base substrate combined with mineral binders and finely ground clays resulting in a smooth yet subtly textured surface. The pattern reflects the careful application of pigments and oxide layers that give the tiles their characteristic rich vibrant colors and intricate motifs. The surface finish mimics a polished glaze with gentle variations in sheen and subtle surface irregularities enhancing realism without sacrificing seamless tiling. Porosity and slight wear are artfully represented in the texture’s ambient occlusion and height channels conveying natural depth and slight surface weathering typical of well-maintained ceramic flooring.

Designed specifically for modern pipelines this tileable patterned ceramic tiles seamless texture maintains exceptional clarity and cohesion even across large UV islands. The texture’s 8K resolution ensures crisp detail in BaseColor/Albedo maps capturing fine color gradients and the subtle interplay of light on the glazed tile surface. The Normal map encodes precise surface undulations and grout line depth while the Roughness channel controls the reflective qualities of the glazed ceramic balancing glossy highlights with matte imperfections. The Metallic channel remains minimal faithfully representing the non-metallic ceramic material while the Ambient Occlusion and Height maps provide nuanced shadowing and depth cues that enhance three-dimensional realism in rendering engines. This ai texture patterned ceramic tiles seamless texture is optimized for use in Blender Unreal Engine and Unity delivering predictable repeatable results for architectural visualization game environments product mockups and interior staging.

For best results it is recommended to adjust UV scale carefully to avoid pattern repetition becoming visually obvious especially on expansive flooring surfaces. Additionally subtly tuning the roughness map can help simulate varying levels of surface wear or glossiness adding depth without oversharpening the texture. Combining this with a light normal or ambient occlusion pass can further enhance surface breakup and realism enhancing the tactile feel of the ceramic tiles. This seamless patterned ceramic tiles seamless texture is a versatile asset in any flooring textures collection providing a stable artifact-free solution that elevates the visual fidelity of your 3D projects with a high degree of material authenticity and detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.