Paving Coarse — Stone — paving Multicoloured Outdoor — flooring Stone Paving — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Paving Coarse — Stone — paving Multicoloured Outdoor — flooring Stone Paving — PBR seamless 3D texture

IDrectangular-paving-coarse-driveway-texture-paving-driveway-stones-stone-paving-m
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents coarse rectangular paving composed primarily of natural stone aggregates bound together with mineral-based adhesives creating a durable man-made surface ideal for outdoor use. The surface finish exhibits a lightly brushed texture that enhances weathering resistance while maintaining a balanced roughness characteristic of driveway stones and decorative paving. Its multicoloured composition reflects a blend of naturally occurring mineral pigments and oxide layers producing rich variations in tone and subtle color shifts across the floor. This stone paving material is optimized for outdoor flooring and exterior walkways with porosity levels carefully calibrated to simulate natural stone’s interaction with moisture and wear over time making it perfect for realistic driveway texture and stone paving applications in modern digital content creation pipelines.

The PBR workflow is meticulously supported through comprehensive texture maps provided in 4K resolution with an optional 8K upgrade for high-end renders. The BaseColor (Albedo) map captures the subtle color variations and multicoloured aspects of the stones without baked lighting while the Normal map delivers precise surface detail simulating the coarse grain orientation and unevenness typical of stone. Roughness maps define the surface’s tactile quality balancing polished and weathered areas to convey a natural but durable finish. Ambient Occlusion (AO) enhances depth perception by darkening crevices between stones and the Height (Displacement) map introduces convincing relief for enhanced parallax effects crucial for realistic outdoor flooring and exterior walkway visualization. Metallic values are minimal reflecting the non-metallic mineral composition of natural stone paving.

Designed for seamless tiling this texture integrates effortlessly into Blender Unreal Engine and Unity environments ensuring consistent shading and reliable results without manual tweaking. The materials’ physical basis and calibration support real-time and offline renderers making it suitable for a wide range of applications from architectural visualization to game development. For optimal results it is recommended to adjust UV scale carefully to maintain the natural proportions of rectangular paving stones and to fine-tune roughness values slightly to match specific lighting conditions or aging effects. This approach helps preserve the balanced detail and performance necessary for realistic driveway textures decorative paving and outdoor floor surfaces across diverse digital content creation software and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.