Patterned Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Marble Floor Seamless Texture

IDpatterned-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Marble Floor Seamless Texture offers a meticulously crafted representation of natural marble flooring designed to bring luxurious elegance to any 3D scene. This texture simulates a high-quality mineral substrate composed primarily of calcite and dolomite crystals interlocked with subtle veins and aggregates that mimic the complex grain orientation found in authentic marble. The surface finish is polished to a smooth sheen reflecting light softly yet distinctly revealing natural variations in color and translucency created by mineral impurities and oxide layers. The texture’s porosity is minimal consistent with dense marble and weathering effects are carefully subdued to maintain a pristine refined appearance ideal for modern architectural visualization interior staging or detailed game environments.

From a materials perspective this seamless patterned marble floor texture incorporates realistic binders and microfractures subtly encoded within the Normal and Height maps enhancing surface detail without overt roughness. The BaseColor channel captures the nuanced colorants—ranging from soft whites and creams to darker veins—while the Roughness map balances the polished finish with slight variance to avoid a flat synthetic look. The Metallic channel remains neutral as marble is non-metallic and the Ambient Occlusion layer adds depth to crevices and grout lines enriching realism. Height and displacement data provide gentle relief that can be adjusted for parallax effects emphasizing the natural undulations of the stone’s surface. These combined channels ensure the texture not only looks authentic but also responds accurately to lighting in physically based rendering workflows.

With an impressive resolution of up to 8K this tileable patterned marble floor seamless texture supports large UV islands without loss of clarity or cohesion making it perfect for detailed product mockups or expansive architectural floors. It integrates seamlessly with modern pipelines and works out of the box in Blender Unity and Unreal Engine facilitating fast iteration cycles. For optimal results it is recommended to carefully tune the roughness to balance reflectivity and matte areas and to use subtle ambient occlusion passes to enhance depth without over-darkening. Scaling the UVs appropriately will preserve the natural pattern scale avoiding repetitive visual artifacts common in auto-generated flooring textures. This texture is a reliable high-fidelity asset that elevates any flooring project with its realistic material composition and seamless performance.

The ai texture patterned marble floor seamless texture offers a highly detailed seamless patterned marble floor seamless texture that enhances 3D preview accuracy with its realistic PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.