Wooden Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wooden Stone Floor Seamless Texture

IDwooden-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Wooden Stone Floor Seamless Texture is an AI-generated tileable wooden stone floor seamless texture designed to bring natural elegance and structural realism to your flooring materials. This texture emulates a unique composite surface where organic wood grain meets mineral stone substrates creating a visually rich and tactile flooring option. The base is a dense weathered wood featuring visible grain orientation and natural porosity interspersed with polished stone aggregates that add hardness and subtle reflective qualities. The surface finish balances a smooth yet slightly textured feel combining the warmth of wood pigments with the cool muted tones of mineral oxides. Adhesives and binders are implied through subtle interstitial blends enhancing cohesion between wood fibers and stone particles which is evident in the seamless transitions of color and texture. This complex layering offers compelling visual depth and a realistic weathered appearance suitable for both interior staging and immersive game environments.

In PBR workflows this wooden stone floor seamless texture delivers strong performance across all channels. The BaseColor/Albedo channel showcases the natural color variations of wood browns and stone grays enriched by pigment details and oxide layers that simulate aging and wear. The Normal map captures intricate micro-details such as wood grain ridges stone surface roughness and subtle cracks contributing to realistic light interaction. Roughness maps balance matte wooden areas with slightly glossier stone sections enhancing material contrast without appearing artificial. The Metallic channel remains minimal reflecting the organic non-metallic composition of wood and stone. Ambient Occlusion adds depth by emphasizing crevices and grain boundaries while the Height/Displacement channel accentuates the slight elevation differences between wood planks and stone inlays enhancing the flooring’s tactile realism and surface complexity.

With resolutions up to 8K this seamless wooden stone floor seamless texture ensures exceptional clarity and detail retention even on large UV islands making it ideal for high-quality renders in Blender Unreal Engine and Unity. Its seamless tiling capability allows for efficient and flexible application across expansive flooring surfaces without visible repetition or distortion. For optimal results maintain consistent texel density across your UV maps to preserve the texture’s sharpness and avoid stretching. Adjusting roughness values can help fine-tune the balance between the polished stone and matte wood finishes while subtle height map tweaks enhance parallax effects adding depth during close-up inspections or real-time 3D previews ensuring a convincing production-ready flooring solution suitable for archviz product mockups and game environments alike.

The AI-generated wooden stone floor seamless texture combines natural grain and mineral patterns to create realistic flooring textures with detailed PBR appearance for accurate material simulation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.