Aged Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Marble Floor Seamless Texture

IDaged-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Aged Marble Floor Seamless Texture is a meticulously crafted AI-generated flooring texture designed to replicate the natural beauty and subtle complexity of aged marble surfaces. This texture captures the unique composition of marble as a metamorphic rock primarily composed of recrystallized calcite or dolomite minerals which form a dense fine-grained base substrate. The surface exhibits slight weathering effects and mineral veining resulting from natural variations and micro-fractures within the stone. The binder is inherent in the carbonate matrix with minimal porosity due to the stone’s compact crystalline structure. The finish is polished yet worn showcasing a soft sheen that highlights the stone’s natural translucence and gentle surface irregularities. Pigments arise from trace mineral impurities adding warm muted tones to the predominantly light base color while oxidation layers subtly influence the darker veining patterns visible across the surface.

In physically based rendering (PBR) workflows this aged marble floor seamless texture excels by providing detailed BaseColor/Albedo maps that reflect the nuanced coloration and natural weathering effects of marble. The Normal map encodes fine surface details such as subtle cracks pits and vein relief enhancing the perception of depth without adding geometry. Roughness values are carefully balanced to simulate the aged polish—neither too glossy nor overly matte—capturing the interplay of light on slightly worn stone. The Metallic channel remains inactive consistent with the non-metallic nature of marble while Ambient Occlusion maps emphasize crevices and fissures adding realism to shadows and ambient lighting. The Height/Displacement map supports accurate parallax effects enhancing the tactile feel of the stone’s surface in close-up views.

This tileable aged marble floor seamless texture is available at ultra-high resolution up to 8K ensuring exceptional clarity and detail retention when applied to large surfaces in real-time scenes cinematic renders or architectural visualizations. It integrates effortlessly with major 3D engines such as Blender Unity and Unreal Engine requiring minimal setup to achieve a production-ready appearance. For optimal results it is recommended to maintain consistent UV scale across your assets to prevent pattern distortion and to fine-tune the roughness parameter to reflect environmental conditions—lower roughness for polished interior floors or higher roughness for weathered exterior surfaces. Utilizing the height map with parallax occlusion mapping can further enhance the realism of the floor in close-up shots or interactive applications.

The ai texture aged marble floor seamless texture offers a realistic 3D preview showcasing intricate flooring textures with a seamless aged marble floor seamless texture that highlights the material's natural wear and detailed surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.