Geometric Wood Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Geometric Wood Floor Seamless Texture

IDgeometric-wood-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Geometric Wood Floor Seamless Texture is an AI-generated tileable texture crafted to enhance and accelerate modern flooring workflows across multiple 3D applications. This texture simulates a high-quality wood substrate characterized by intricately aligned grain orientation and subtle geometric patterning that creates both visual interest and structural cohesion. The base material mimics natural wood fibers combined with a durable binder that stabilizes the surface preventing excessive porosity while preserving a slight organic roughness. The finish is a carefully balanced combination of a semi-matte brushed surface with gentle wear and weathering cues such as faint scratches and grain variation that lend authenticity without overpowering the clean geometric design. Colorants are represented through natural wood pigments and subtle oxide layers delivering warm earthy hues that enhance the texture’s realism and depth.

Within the Physically Based Rendering (PBR) workflow this seamless geometric wood floor texture excels in detail and consistency. The BaseColor/Albedo channel exhibits refined wood tones and pigment distribution emphasizing natural color transitions and grain boundaries. The Normal map captures micro-detail such as wood grain relief and subtle surface irregularities enriching the tactile quality of the floor. Its Roughness map balances smooth and rough zones to simulate the brushed finish and wear patterns accurately ensuring realistic light scattering under diverse lighting conditions. The Metallic channel remains minimal reflecting the non-metallic nature of wood while Ambient Occlusion enhances shadow depth in crevices and joints. Height/Displacement data supports subtle surface undulations perfect for parallax mapping or displacement in advanced render engines adding convincing physicality to large UV islands without sacrificing clarity. This texture is optimized up to 8K resolution ensuring sharpness and fidelity for close-up renders and real-time scenes alike.

Designed to work seamlessly out of the box in Blender Unreal Engine and Unity this texture integrates effortlessly into modern pipelines keeping iteration loops fast and efficient. Its tileable nature allows for expansive floor coverings without visible seams making it ideal for cinematic renders level dressing architectural visualizations and material studies focused on flooring textures. For best results it is advisable to adjust the roughness intensity to match your scene’s specific lighting rig as this will help maintain a grounded and realistic appearance. Additionally scaling the UVs to fit the real-world dimensions of floor planks ensures that the geometric pattern aligns naturally with your environment preserving the texture’s cohesion across large surfaces.

The tileable geometric wood floor seamless texture offers a highly detailed AI texture geometric wood floor seamless texture with a realistic PBR appearance allowing for an accurate 3D preview of the material's surface properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.