Patterned Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Stone Floor Seamless Texture

IDpatterned-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Stone Floor Seamless Texture is a meticulously AI-generated material crafted to emulate natural stone flooring with intricate patterns and a consistent tileable design. Its composition reflects a mineral-based substrate akin to finely quarried limestone or sandstone combined with subtle ceramic-like binders that unify the aggregates into a durable weather-resistant surface. The texture captures realistic grain orientation and porosity typical of aged stone floors with a surface finish that suggests a softly brushed or honed treatment—offering a balanced matte sheen that reduces glare while preserving surface detail. Colorants are represented through layered mineral pigments and oxide inclusions creating nuanced variations in tone and pattern depth that enhance the natural feel without overwhelming uniformity. This detailed material setup allows for a highly believable representation of patterned stone floors suitable for architectural visualization environment art and concept prototyping workflows.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) map conveys the subtle earth-toned pigments and pattern contrasts intrinsic to natural stone while the Normal map accentuates the fine surface relief such as grain direction and slight bumps from mineral inclusions. The Roughness map reflects the semi-matte brushed finish controlling the balance between diffuse scattering and specular highlights to create a realistic light response. The Metallic channel remains minimal or zero consistent with the non-metallic nature of stone substrates. Ambient Occlusion enhances shadowing in crevices and pattern edges adding depth and richness to the visual output. The Height or Displacement map provides subtle elevation changes that simulate the unevenness of stone tiles and grout lines enhancing realism when used with parallax or tessellation techniques.

This seamless patterned stone floor texture is available in ultra-high resolutions up to 8K ensuring crisp detail even in close-up renders and large-scale environments. It integrates seamlessly with major 3D software such as Blender Unreal Engine and Unity enabling fast iteration and look development without the need for additional adjustments or complex setup. To optimize your workflow consider adjusting the UV scale to maintain realistic tile proportions and fine-tune the roughness intensity based on your scene’s lighting conditions—this helps ground the material naturally within the environment ensuring believable reflections and shadow interplay. Whether used for game environments architectural walkthroughs or digital art this tileable patterned stone floor seamless texture provides a reliable and versatile foundation for any flooring project.

This AI texture patterned stone floor seamless texture offers a highly detailed and realistic PBR appearance making it ideal for flooring textures with a seamless patterned stone floor seamless texture effect enhanced by a 3D preview for precise material composition evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.