Wooden Concrete Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wooden Concrete Floor Seamless Texture

IDwooden-concrete-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Wooden Concrete Floor Seamless Texture is an expertly crafted AI texture that combines the natural warmth of wood with the industrial strength of concrete to create a unique high-quality flooring surface. This texture represents a composite material where finely ground mineral aggregates and cement binders form the concrete substrate interspersed with subtle wooden grain patterns that simulate embedded timber elements or wood-like finishes. The surface exhibits a slightly weathered brushed concrete finish with delicate wood fibers aligned in grain orientation introducing organic variation and porosity that enhance realism. Pigment layers and oxide deposits subtly tint the concrete base in muted greys and earth tones while the wood elements display natural warm browns and grain details through diffuse color and subtle height variations. This complex interplay of materials is evident across the PBR channels: the BaseColor/Albedo captures the nuanced color contrast between concrete and wood; the Normal map emphasizes micro-detail in grain orientation and surface roughness; Roughness maps modulate the semi-matte brushed finish; Metallic maps are minimal reflecting the non-metallic nature of the substrate; Ambient Occlusion enhances depth at grain boundaries and pores; and Height/Displacement maps provide convincing relief to simulate surface irregularities and subtle wood grain elevations.

Rendered at a stunning resolution of up to 8K this seamless wooden concrete floor seamless texture is optimized for seamless tiling making it ideal for large UV islands without sacrificing clarity or cohesion. It integrates perfectly into modern 3D pipelines ensuring compatibility with major engines such as Blender Unity and Unreal Engine requiring minimal setup for immediate use. The texture’s high resolution preserves intricate micro-details even when viewed up close or applied to expansive flooring surfaces making it a versatile choice for architectural visualization game environments product mockups and interior staging projects. Its tileable design ensures smooth repetition and avoids visible seams which enhances the realism of rendered scenes.

For optimal results when using this tileable wooden concrete floor seamless texture it is recommended to maintain uniform texel density across your assets to prevent pattern stretching and visual inconsistencies. Adjusting the roughness channel can help fine-tune the surface finish for instance increasing roughness to simulate more weathered or matte concrete while lowering it slightly to mimic polished wood sections. Additionally carefully aligning UV scale with the height/displacement map intensity will enhance the perception of depth and material complexity providing a convincing production-ready flooring texture that elevates your digital environments.

The AI-generated wooden concrete floor seamless texture offers a highly detailed PBR appearance that enhances flooring textures with a realistic 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.