Planks Cabin Exterior — Old Worn Wood Scratched Timber Plank — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Cabin Exterior — Old Worn Wood Scratched Timber Plank — PBR seamless 3D texture

IDplank-flooring-03-rough-weathered-old-worn-wood-wooden-planks
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Planks Cabin Exterior texture is a meticulously crafted seamless 3D texture designed to replicate old worn wooden planks with authentic weathered and scratched details. The base material simulates raw wood timber showcasing natural grain orientation and subtle porosity that reveals years of exposure to outdoor elements. The surface finish captures a rough discolored patina typical of aged cabin exteriors with realistic abrasions and uneven wear patterns enhancing the tactile feel. The interplay of pigments and oxide layers produces a balanced color palette in the albedo channel reflecting natural wood hues that range from faded browns to muted grays which are essential for achieving a convincing weathered look in any scene.

This PBR texture set includes high-resolution maps at 4K with an optional 8K upgrade for high-end projects fully optimized for modern rendering pipelines across Blender Unreal Engine and Unity. The albedo (BaseColor) map defines the surface coloration without baked shadows while the normal map adds intricate depth and grain details to the flat geometry enhancing the perception of scratches and timber grain. The roughness map controls the micro-surface reflections accurately portraying the worn non-uniform finish of aged planks. Ambient occlusion (AO) emphasizes the natural crevices and joints between planks creating realistic shadowing effects and the height map provides subtle displacement for enhanced surface relief ideal for parallax or tessellation techniques. The metallic channel is set to zero reflecting the purely organic non-metallic nature of raw wood ensuring physically based rendering consistency.

Optimized specifically for plank flooring 03 and exterior cabin surfaces this texture guarantees reliable results without manual tweaking striking a balance between detailed realism and performance efficiency across digital content creation software and game engines. For best results adjusting the UV scale to match typical plank dimensions can help maintain natural grain and scratch proportions while fine-tuning roughness values may enhance wet or dry surface effects depending on environmental conditions. This texture is tileable making it versatile for large exterior surfaces where seamless repetition is critical and it supports the metal/rough workflow with proper calibrations for consistent shading in both real-time and offline rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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