Aged Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Stone Floor Seamless Texture

IDaged-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Aged Stone Floor Seamless Texture is an expertly crafted AI-generated material designed to replicate the natural characteristics of weathered stone flooring. Its base composition mimics mineral-rich sedimentary stone featuring fine-grained aggregates bonded by a subtle organic cementitious matrix that reflects typical binders found in traditional stone floors. The texture’s surface finish portrays a gently worn matte patina with mild porosity and evidence of slow erosion capturing the nuanced interplay of faded pigments and oxide layers that give aged stone its unique earthy tones. This results in a rich BaseColor channel with varied warm grays and muted browns enhanced by subtle color shifts from embedded mineral impurities.

In the PBR workflow this seamless aged stone floor texture excels in realism and versatility. The Normal map highlights intricate micro-detail such as small chips cracks and grain orientation conveying the stone’s rough yet structurally consistent surface. Roughness values are carefully balanced to represent the non-reflective slightly abrasive finish typical of aged flooring while the Metallic channel remains near zero to maintain its natural stone appearance. Ambient Occlusion enhances shadowing within crevices and weathered joints adding depth and dimension and the Height/Displacement map offers subtle elevation changes to simulate the unevenness caused by years of foot traffic and environmental wear. This tileable aged stone floor seamless texture scales elegantly across large surfaces without visible seams making it ideal for architectural visualization environment art and concept prototyping workflows.

Rendered at an ultra-high resolution of up to 8K this texture provides exceptional detail suitable for close-up inspection and realistic 3D previews within Blender Unreal Engine and Unity. Its seamless tiling capability ensures that when applied across expansive floors or walls the pattern repeats without distracting artifacts preserving immersion in any scene. For best results it is recommended to maintain consistent texel density and uniform UV mapping to avoid pattern distortion or stretching. Adjusting roughness slightly can help tailor the surface’s reflectivity depending on lighting conditions and desired aesthetic while subtle parallax mapping can enhance perceived depth for greater realism in interactive or rendered environments.

The ai texture aged stone floor seamless texture offers a highly detailed and realistic PBR appearance making it an ideal choice for creating flooring textures that emphasize the natural wear and character of aged stone floor seamless texture surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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