Bamboo Fence Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Bamboo Fence Texture | Free PBR

IDbamboo-fence-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless Bamboo Fence Texture presents a detailed and natural depiction of a tightly woven bamboo fence, highlighting the organic composition of its base substrate. Primarily composed of fibrous bamboo wood, this material is celebrated for its lightweight yet durable qualities. The bamboo stalks are arranged in a cylindrical grain orientation, with fine longitudinal fibers and distinctive segmented nodes clearly visible throughout the texture. These structural elements are held together by subtle natural adhesives and occasional binding twines, which contribute to the fence’s integrity and authentic appearance. The surface exhibits signs of gentle weathering, including slight discoloration and natural wear, which enhance the tactile realism by introducing soft matte finishes and sporadic rough patches where the bamboo has aged or been exposed to outdoor elements over time. The color palette is dominated by warm golden browns intertwined with muted greens, reflecting the natural pigments inherent in bamboo and subtle oxide layers formed through environmental exposure.

In terms of physically based rendering (PBR) channels, this texture accurately reflects the material’s unique characteristics. The BaseColor/Albedo map captures the nuanced color variations and organic patterns intrinsic to bamboo, while the Normal map emphasizes the fibrous grain and subtle surface irregularities, adding depth and tactile feel. The Roughness map is designed to replicate the semi-matte finish typical of weathered bamboo, balancing smooth and rough areas to simulate natural aging effects. Metallic values remain near zero, consistent with the non-metallic nature of this organic wood material. Ambient Occlusion enhances visual depth around bamboo joints and overlaps, improving shading fidelity, and the Height/Displacement map provides subtle relief that highlights bamboo nodes and surface texture, aiding realistic parallax effects within 3D engines.

Available in high-resolution formats up to 8K, this free AI-generated Bamboo Fence Texture is optimized for seamless tiling and fully compatible with major 3D software such as Blender, Unreal Engine, and Unity. It is ideal for designers and game developers seeking an authentic, practical material that brings natural bamboo fences to life in virtual environments. For optimal results, it is recommended to adjust the UV scale carefully to maintain the natural proportions of bamboo elements and to fine-tune the roughness map to simulate varying degrees of weathering depending on the lighting context. Utilizing the height map for parallax occlusion can further enhance depth perception, making the bamboo fence surfaces appear more tactile and immersive in real-time rendering scenarios.

Download a seamless bamboo fence texture with free PBR quality (1024x1024), featuring AI-generated details ideal for realistic design and game materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.