This high-quality seamless 3D texture features an 8K resolution dusty surface intricately detailed with natural footprint residue and animal paw print patterns. The base material simulates a fine mineral substrate typical of arid or savanna biome soils, composed of loosely compacted mineral grains and organic particles. These particles create subtle porosity and weathering effects, contributing to a naturally rough and matte finish. The dusty surface's color palette is dominated by muted earth tones enhanced with subtle oxide layers and natural pigment variations, reflecting the nuanced interaction of soil minerals and environmental exposure. The footprint residue and paw prints appear as slightly compressed and smudged areas where the surface texture has been disturbed, showing clear outlines and layered dust deposits that give a photorealistic impression of tracked terrain.
In the PBR workflow, the BaseColor/Albedo channel conveys the dusty beige and brown hues with the contrasting darker paw print outlines and faint residue smudges. The Normal map captures fine surface grain orientation and subtle depressions caused by the footprints, adding depth and tactile realism to the texture. Roughness is tuned to reflect the dusty, weathered surface’s non-reflective quality, with the footprint residue slightly smoother to indicate disturbed dust layers. The Metallic channel remains near zero, consistent with the organic and mineral composition, while Ambient Occlusion enhances crevices within the paw prints and subtle surface irregularities to increase visual depth. Height/Displacement maps emphasize the subtle elevation differences between the undisturbed dusty surface and the footprint depressions, creating realistic parallax effects in 3D environments.
This texture is fully optimized and ready for integration into Unreal Engine, Blender, and Unity projects, ensuring seamless UV tiling and compatibility with advanced PBR rendering pipelines. For best results, it is advisable to adjust UV scale to match the intended footprint size in your scene and fine-tune roughness settings to balance between dusty matte surfaces and the slightly polished appearance of compressed footprint residue. Ideal for wildlife and natural environment scenes, this texture provides an authentic, detailed foundation for realistic ground surfaces featuring animal paw prints, enhancing immersion in game design, architectural visualization, or 3D modeling workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
