This seamless 3D texture in 8K resolution showcases leaf covered prints with shallow impressions on uneven ground, capturing the intricate details of a natural forest floor. The base substrate simulates a rich organic soil mixed with decomposed leaf litter, creating a complex, porous surface reminiscent of woodland environments. The texture composition includes compressed leaves intertwined with fine soil particles and subtle debris such as twigs and small organic fragments. The layered structure reflects natural weathering effects, with pigments ranging from earthy browns and muted greens to soft yellows, mimicking the gradual decay and color variation found in real forest floors. The surface finish combines a slightly matte, soft roughness with localized wet spots and dry patches, enhancing realism through subtle gloss variations and natural color shifts.
Within the PBR workflow, this texture’s BaseColor channel presents a detailed palette of leaf covered prints and soil tones, while the Normal map accurately conveys the shallow impressions and uneven ground topography, including soft-edged footprint outlines and subtle ridges from compressed leaves. The Roughness channel emphasizes the contrast between smooth, gently worn leaf surfaces and the more granular soil areas, producing a believable tactile feel. Metallic values remain near zero, as the material is entirely organic, with no reflective metal components. Ambient Occlusion highlights the depth of crevices, footprints, and layered leaf debris, adding dimensionality. Meanwhile, the Height/Displacement map defines the fine variation in ground elevation, enhancing the shallow footprint impressions and the natural unevenness of the terrain.
Optimized for seamless tiling, this photorealistic PBR texture is Unreal and Blender ready, making it ideal for natural forest floor 3D applications in game development, architectural visualization, and environmental simulations. The 8K resolution ensures that even close-up views retain exceptional clarity and detail. For practical use, adjusting the UV scale can help maintain the natural size of leaf prints relative to the scene, while fine-tuning the roughness map allows for realistic wetness effects or dry leaf surfaces depending on lighting conditions. This texture is perfect for enhancing woodland floor environments that require convincing mixed surface footprint impressions with rich organic complexity and natural blending of leaf and soil layers.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
