This seamless distressed metal 3D texture in stunning 8K resolution captures the authentic character of aged furniture metal surfaces, showcasing a complex composition of weathered metal substrates. The base material reflects oxidized iron or steel, featuring a naturally rough and porous surface finish formed through prolonged exposure to environmental factors such as moisture, air, and physical abrasion. The texture reveals a layered interplay of corrosion and abrasion marks, with subtle variations in color tones created by oxide layers and mineral deposits that add depth and realism. Fine scratches and wear patterns simulate natural micro-variations and imperfections, enhancing the tactile quality of the surface. This texture is ideal for industrial or grungy furniture elements, where a distressed and weathered metal finish is desired.
In terms of PBR channels, the BaseColor/Albedo map portrays the nuanced rusty reds, muted grays, and darkened metal tones resulting from corrosion and dirt accumulation. The Normal map provides finely detailed height variations corresponding to scratches, dents, and surface roughness, while the Roughness channel controls the uneven reflectivity caused by abrasion and oxidized patches. The Metallic map emphasizes the underlying metal substrate’s reflective qualities, contrasting rusted non-metallic areas with exposed metal parts. Ambient Occlusion enhances the perception of depth in crevices and worn regions, and the Height/Displacement map offers realistic surface elevation changes for enhanced parallax effects. This comprehensive channel setup ensures photorealistic rendering in any PBR-compatible engine.
Designed for seamless tiling, this texture integrates effortlessly into 3D rendering projects and is fully optimized for use in Blender, Unreal Engine, and Unity. Its ultra-high 8K resolution allows for close-up views without loss of detail, making it suitable for both large-scale furniture models and intricate metal components. For best results, adjusting the UV scale to slightly larger values helps emphasize the distressed features without repetition artifacts, and fine-tuning roughness levels can balance the worn matte finish against remaining metallic sheen. Additionally, leveraging the Height map with parallax occlusion can significantly enhance the perceived depth and realism of the metal surface, particularly in interactive or real-time applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
