This seamless 3D texture presents a highly detailed PBR surface of riveted iron metal, specifically designed for furniture and industrial metalwork applications. Crafted from a rugged iron base substrate, this texture expertly replicates the complex composition of heavy-duty metal panels, featuring visible metal rivets, bolts, and seam lines that are characteristic of authentic riveted iron construction. The surface finish combines a worn, oxidized patina with subtle wear marks and natural imperfections, such as slight scratches and uneven grain orientation, which enhance the tactile realism and depth of the material. The color palette is dominated by dark, muted iron tones with occasional hints of rust and oxide layers, contributing to the aged, industrial aesthetic typical of structural metal furniture surfaces.
Rendered at an ultra-high 8k resolution, this PBR texture includes fully optimized BaseColor (Albedo), Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement maps. The BaseColor channel captures the nuanced iron hues and pigment variations from oxide layers, while the Normal and Height maps emphasize the riveted details, bolts, and seam lines with precise depth and relief. The Roughness map highlights the surface’s semi-polished yet naturally weathered finish, allowing for realistic light scattering over the iron’s rough patches and smoother rivet heads. The Metallic channel accurately defines the iron’s conductive properties, and Ambient Occlusion enhances shadowed crevices around fasteners and seams for added dimensionality. This comprehensive PBR workflow ensures the texture tiles seamlessly without visible edges, providing an authentic metal surface ideal for 3D models requiring structural accuracy and rugged detail.
Fully compatible and optimized for Blender, Unreal Engine, and Unity, this 8k seamless riveted iron texture is perfect for creating realistic furniture metal surfaces in any high-fidelity 3D environment. For best results, it is recommended to adjust the UV scale to maintain the fidelity of rivet details on larger models and fine-tune the roughness values to balance between polished and oxidized areas for enhanced realism. Additionally, leveraging the Height/Displacement map with parallax mapping can significantly improve the perception of depth on flat geometry, making the riveted metalwork appear more tactile and physically present in your scene.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
