Seamless 3d texture pbr 8k satin finish furniture metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k satin finish furniture metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-satin-finish-furniture-metal-surface
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a satin finish metal surface meticulously crafted for high realism in furniture applications. Rendered at an impressive 8K resolution, this PBR material replicates a buffed metal substrate characterized by a fine grain orientation and subtle surface abrasions. The metal base is smooth with a softly reflective satin sheen, achieved through a refined polishing process that reduces gloss without eliminating natural reflectivity. The texture’s composition suggests a dense, low-porosity metal alloy with faint oxide layers contributing to its muted luster and natural color variation. Delicate scratches and light wear marks are embedded into the surface, enhancing authenticity and conveying realistic aging and weathering effects often seen on modern metal furniture components.

Within the PBR framework, this texture utilizes a detailed BaseColor/Albedo channel that captures the muted metallic hues and subtle color shifts. The Normal map introduces nuanced buffed metal grain and surface irregularities, while the Roughness channel balances the satin finish by controlling light diffusion to achieve a softly reflective, neither overly glossy nor matte appearance. The Metallic channel is strongly defined, emphasizing the metal substrate’s conductive qualities. Ambient Occlusion adds depth to crevices and abrasions, enhancing realism, and the Height/Displacement map subtly elevates fine scratches and buff marks to create tactile surface detail in 3D renders. This texture is fully seamless, ensuring perfect tiling for continuous coverage without visible repetition, making it ideal for large-scale furniture metal parts or complex 3D models.

Designed for compatibility with major 3D software such as Blender, Unreal Engine, and Unity, this satin finish PBR texture is ready to integrate into various workflows requiring photorealistic metal surfaces. For optimal results, adjusting the UV scale to match the physical size of metal panels can prevent texture stretching or blurring. Additionally, fine-tuning the roughness parameter allows artists to customize the satin sheen intensity, adapting the material’s reflectivity to different lighting environments or stylistic needs. This balance ensures the metal surface maintains a realistic yet refined appearance suitable for modern furniture design, architectural visualization, and game asset creation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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