This powder coated seamless 3D texture showcases a meticulously crafted metal surface finish optimized for physically based rendering (PBR) workflows at an impressive 8k resolution. The underlying material is a robust metal substrate, typically steel or aluminum, treated with a finely milled powder coating consisting of polymeric resins and pigments fused through heat curing. This process creates a durable, smooth painted finish that resists corrosion and wear. Subtle metal scratches, gentle abrasions, and faint surface stains are integrated naturally into the texture, reflecting typical mild weathering and handling marks seen on gently used furniture metal parts such as frames and panels. The surface finish exhibits a slightly textured, semi-matte appearance with a nuanced grain orientation that captures light realistically, making it ideal for modern furniture and architectural elements requiring authentic metal surfaces with a protective powder coat layer.
From a PBR channel perspective, the BaseColor or Albedo map conveys the true color of the powder coating, showing soft hues and slight discolorations from surface stains. The Normal map defines micro-surface detail including fine scratches and subtle embossing created by the powder particles and cured finish, enhancing the tactile feel. Roughness values are carefully balanced to express the semi-gloss finish typical of powder coated metal, with variations highlighting worn areas that have become less reflective. The Metallic channel confirms the metal’s conductive properties beneath the coating, while Ambient Occlusion adds depth to crevices and surface imperfections. Height or Displacement maps contribute to realistic light interaction by simulating the tiny surface elevation changes caused by powder grain and abrasion patterns. This texture is fully seamless, ensuring flawless tiling without visible edges, which is essential for creating extended surfaces in 3D scenes.
Rendered at 8k resolution, this texture delivers exceptional detail and sharpness, making it compatible and ready for use in leading 3D software such as Blender, Unreal Engine, and Unity. Its high fidelity supports photorealistic rendering and close-up visualization without loss of quality, crucial for architectural visualization, product design, and game asset development. For practical application, adjusting the UV scale to slightly larger values can prevent repetitiveness on expansive surfaces, while fine-tuning the roughness parameter in shader settings allows control over the perceived glossiness depending on lighting conditions. Additionally, subtle height or parallax mapping can enhance the tactile impression of the powder coating’s textured finish, bringing further realism to your renders.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
