Seamless 3d texture pbr 8k polished chrome furniture metal finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k polished chrome furniture metal finish

Texture Info

IDseamless-3d-texture-pbr-8k-polished-chrome-furniture-metal-finish
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a polished chrome metal finish, expertly crafted for high-fidelity PBR applications and rendered at an impressive 8K resolution. The material composition is primarily metal, exhibiting a smooth, reflective surface enhanced by subtle micro-scratches and faint metal dents that create a natural sense of wear and authenticity. The polished chrome surface combines a mirror-like quality with delicate imperfections, such as slight abrasions and tiny depressions, which prevent an overly perfect or synthetic appearance. These characteristics result from the interplay of finely balanced surface finish and micro-textural details, reflecting how light interacts with metal substrates that have undergone minimal weathering or mechanical stress over time. The texture’s seamless design ensures it tiles flawlessly without visible seams, making it ideal for realistic furniture hardware elements including handles, legs, and decorative chrome accents.

From a materials and composition perspective, the base substrate is a high-density metal alloy, typically chrome-plated steel, known for its durability and reflective properties. The polished finish is achieved through mechanical buffing and chemical treatments that produce a nearly flawless surface with a thin oxide layer adding subtle coloration and enhanced wear resistance. The micro-scratches and faint dents represent minor surface deformations and natural wear patterns, which are mapped precisely across the PBR channels to deliver authentic visual cues. In the BaseColor/Albedo channel, the texture captures the metallic silver hues with slight tonal variations caused by the wear marks. The Normal map encodes the micro-scratch orientation and dents, giving depth and tactile realism to the surface. Roughness values are carefully calibrated to reflect the high gloss of polished chrome while accommodating the texture’s imperfections, and the Metallic channel remains at maximum to represent the conductive metal nature. Ambient Occlusion subtly enhances the perception of crevices and dents, while the Height/Displacement map adds fine surface relief for enhanced parallax effects in real-time engines.

Designed with compatibility in mind, this polished chrome seamless PBR 3D texture is fully Unreal, Blender, and Unity ready, supporting physically accurate rendering workflows. Its ultra-high 8K resolution ensures detailed close-up views without pixelation, making it suitable for premium furniture design visualizations, architectural renders, and product marketing assets that demand superior material realism. For optimal results, it is recommended to adjust the UV scale to maintain the subtlety of micro-scratches and dents, preventing them from appearing either too large or too fine relative to the model’s proportions. Additionally, fine-tuning the roughness parameter can help adapt the reflective intensity to different lighting environments and artistic styles, allowing greater creative control over the polished chrome finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.