Seamless 3d texture pbr 8k burnished bronze furniture metal finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k burnished bronze furniture metal finish

Texture Info

IDseamless-3d-texture-pbr-8k-burnished-bronze-furniture-metal-finish
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless burnished bronze 3D texture showcases a meticulously crafted metal surface designed for high-fidelity rendering in 8K resolution. The material composition reflects an authentic metal substrate with a warm bronze base, featuring a finely burnished finish achieved through controlled abrasion and polishing techniques. The surface exhibits natural patina and oxidation effects, where subtle oxide layers and mineral deposits create a nuanced interplay of golden and darker brown hues. These color variations are the result of complex surface chemistry and weathering processes typical of aged bronze furniture metal parts, lending the texture a lifelike visual depth and tactile richness. The metal’s microstructure, characterized by low porosity and gently worn grain orientation, is captured with precision to imitate classical or vintage furniture metalwork with a convincing aged finish.

In terms of PBR channels, the base color (albedo) highlights the warm bronze tones with realistic gradients of oxidation and wear. The normal map intricately reproduces fine surface abrasions and subtle bumps, enhancing the tactile detail and metal grain orientation. Roughness values vary to simulate the burnished finish’s polish, with smoother areas reflecting more light and rougher patches indicating wear and oxidation. The metallic channel remains high, emphasizing the metal substrate’s reflective qualities, while ambient occlusion adds soft shadows in crevices for depth. Height and displacement maps contribute to the perception of surface irregularities such as patina buildup and minor dents, enabling realistic parallax effects when applied in rendering engines.

Rendered and optimized for seamless tiling, this burnished bronze PBR texture is fully compatible with Blender, Unreal Engine, and Unity workflows, supporting high-end visualization and game asset creation. Its 8K resolution ensures exceptional detail even at close inspection, making it ideal for luxury furniture metal surfaces, classical hardware, or vintage decor elements. For best results during implementation, consider adjusting the UV scale to maintain a natural grain size relative to the model and fine-tune the roughness map to balance glossiness and surface wear according to lighting conditions. This approach maximizes realism, ensuring the metal finish appears convincingly aged yet elegant across various digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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