Seamless 3d texture pbr 8k antique brass furniture metal finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k antique brass furniture metal finish

Texture Info

IDseamless-3d-texture-pbr-8k-antique-brass-furniture-metal-finish
CategoryFurniture metal
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an exquisite antique brass metal finish, crafted from a richly detailed metallic substrate that reflects the natural aging process of brass furniture surfaces. Composed primarily of copper and zinc alloys, this texture reveals a warm, golden-brown base color enriched with subtle oxidation layers and gentle metal stains, which result from prolonged exposure to air and handling. The surface finish captures fine variations in patina, including soft wear marks, mild discoloration, and light tarnishing that bring authenticity and depth to vintage or classical furniture elements. Its slightly porous, weathered texture retains delicate imperfections such as micro-scratches and faint pitting, which contribute to the tactile realism expected in high-quality PBR materials.

Designed for physically based rendering workflows, this 8K resolution texture includes meticulously crafted PBR channels that accurately simulate the material’s physical properties. The BaseColor (Albedo) map delivers natural color variations and metal stains, while the Normal map enhances surface detail by emphasizing the microstructure of oxidation and fine scratches. The Roughness channel balances the polished and worn areas, reflecting realistic light scattering across the brass finish. The Metallic map confirms the metal nature of the material with precise reflectivity, and Ambient Occlusion adds subtle shading to crevices and recessed areas, increasing depth perception. Additionally, the Height/Displacement map provides slight surface elevation changes to enrich parallax effects and realistic surface undulations when used in advanced 3D engines.

Optimized for seamless tiling, this antique brass 3D texture is fully compatible and Unreal, Blender, and Unity-ready, making it an excellent choice for enhancing classical furniture renders, decorative metalwork, or vintage props. For practical use, adjusting the UV scale to maintain the correct grain and oxidation detail on larger furniture surfaces is recommended, as it preserves the realistic patina without stretching. Tuning the roughness values can further refine the balance between polished highlights and soft wear, ensuring the metal finish responds naturally under various lighting conditions. This texture’s high fidelity and natural appearance make it a versatile, efficient solution for artists seeking authentic antique brass finishes in their PBR material libraries.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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