Seamless 3d texture pbr 8k speckled plastic furniture surface in solid color scheme free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k speckled plastic furniture surface in solid color scheme

Texture Info

IDseamless-3d-texture-pbr-8k-speckled-plastic-furniture-surface-in-solid-color-scheme
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a speckled plastic furniture surface crafted from durable polypropylene, a versatile polymer known for its resilience and lightweight properties. The solid color scheme is achieved through high-quality pigments uniformly dispersed within the polypropylene base, providing consistent coloration while maintaining a natural variation in speckled patterning. The fine plastic grain and subtle microtexture details simulate a realistic speckled effect, reflecting natural imperfections and variations typical of molded polymer surfaces. The material’s scratch-resistant finish enhances durability by protecting against abrasion and everyday wear, making it ideal for furniture applications requiring both strength and aesthetic appeal. The surface is flat with gently rounded edges, offering a clean, smooth look that complements modern furniture designs with a refined matte appearance.

From a materials perspective, the polypropylene substrate forms the base color and opacity seen in the BaseColor/Albedo channel, while the microtexture and fine grain appear in the Normal map, adding tactile realism to the surface. The Roughness channel is carefully calibrated to reflect the semi-matte, scratch-resistant finish, balancing light diffusion and subtle glossiness for a natural plastic sheen. The Metallic channel is minimal, consistent with non-metallic polymer materials, while Ambient Occlusion enhances the perception of depth around the speckles and grain details. The Height/Displacement map captures the slight surface relief from the speckled texture and rounded edges, enriching photorealistic rendering with subtle three-dimensionality. This 8K resolution PBR texture offers exceptional detail, making it well-suited for close-up views and high-fidelity visualizations.

Designed for easy integration, this texture is fully optimized and Unreal Engine, Blender, and Unity ready, supporting realistic rendering workflows across major 3D platforms. For practical use, adjusting the UV scale can help tailor the speckled pattern density to fit different furniture sizes and styles, while fine-tuning the roughness levels can simulate varying degrees of surface wear or polish to achieve the desired finish. This seamless speckled plastic texture is perfect for creating resilient, visually interesting furniture surfaces in modern interior and product visualizations, combining material authenticity with high-performance digital assets.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.