This seamless 3D texture features an 8K resolution matte finish olive green corrugated plastic surface, expertly crafted from high-density polyethylene (HDPE), a durable polymer widely used in furniture manufacturing for its strength and lightweight properties. The corrugated structure is formed by precisely aligned polyethylene layers with a defined grain orientation that enhances rigidity and impact resistance. The matte finish is achieved through a controlled surface treatment that minimizes gloss and reflections, imparting a soft, natural appearance while maintaining a tactile, slightly rough feel. The olive green hue is created using stable pigments embedded within the polymer matrix, ensuring long-lasting color fidelity without fading. Subtle dust accumulation and scratch-resistant properties contribute to an authentic, weathered look, simulating real-world wear and tear while preserving the material’s structural integrity.
In PBR workflows, this texture maps effectively across multiple channels to deliver photorealism and physical accuracy. The BaseColor (Albedo) channel captures the deep, muted olive green tone free from lighting information, while the Normal map accurately portrays the corrugated ridges and grooves, adding convincing depth and surface variation. The Roughness map reflects the matte finish by indicating a high roughness value that diffuses light softly, reducing specular highlights. The Metallic channel remains null, consistent with polyethylene’s non-metallic nature. Ambient Occlusion enhances shadow details within the corrugations, and the Height/Displacement map provides subtle relief for parallax effects, emphasizing structural detail when viewed at close range. This texture is fully optimized and ready for seamless integration into Blender, Unreal Engine, and Unity projects, supporting realistic plastic furniture surfaces with minimal setup.
For practical use, it is recommended to adjust the UV scale to maintain the visibility of the fine corrugated pattern relative to the furniture model’s size, preventing the texture from appearing stretched or repetitive. Additionally, fine-tuning the roughness parameter can help balance wear effects, making the surface appear either newer or more weathered depending on the scene requirements. This versatile texture is ideal for designers and 3D artists seeking a rugged yet refined polyethylene plastic finish that combines structural realism with an earthy, calming olive green aesthetic suitable for a wide range of furniture applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
