Seamless 3d texture pbr 8k speckle effect furniture plastic surface with pastel palette finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k speckle effect furniture plastic surface with pastel palette finish

Texture Info

IDseamless-3d-texture-pbr-8k-speckle-effect-furniture-plastic-surface-with-pastel-palette-finish
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a refined speckle effect on a thermoplastic furniture surface, rendered in a soft pastel palette that enhances its subtle charm. The base material is a durable polymer thermoplastic, known for its smooth yet resilient qualities, combined with finely dispersed pigments to achieve the gentle pastel coloration. The surface finish is semi matte, carefully engineered to reduce glare while accentuating the delicate speckled pattern and natural plastic grain. Micro bump details and a faintly raised texture simulate the inherent irregularities and tactile feel of real plastic, adding authenticity and depth to the flat surface with softly rounded edges, typical of contemporary furniture designs.

In terms of PBR channels, the BaseColor or Albedo map reflects the pastel palette with tiny speckles representing pigment aggregates embedded in the polymer matrix, creating subtle color variation without overwhelming the overall aesthetic. The Normal map captures the micro bump texture and fine grain, enhancing light interaction for realistic surface detail. Roughness values are balanced to maintain the semi matte finish, allowing light diffusion that reduces harsh reflections while preserving material character. The Metallic channel is set to zero, consistent with non-metallic thermoplastic, while Ambient Occlusion emphasizes small crevices and edge shadows, lending depth to the surface. The Height or Displacement map provides gentle elevation changes that replicate the natural plastic grain and speckled inclusions, ideal for photorealistic rendering workflows.

Rendered at an impressive 8K resolution, this texture is optimized for high-fidelity applications and is fully compatible with popular 3D engines such as Unreal Engine, Blender, and Unity. Its seamless tiling nature and precise detail retention at close camera distances make it ideal for furniture visualization projects requiring a subtle, soft appearance with realistic material response. For best results, it is recommended to adjust the UV scale moderately to avoid pattern repetition at larger surfaces and to fine-tune the roughness parameter slightly depending on lighting conditions, ensuring the semi matte finish adapts naturally to various scene environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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