Seamless 3D Texture PBR 8K Plastic Mesh Blow Molded Plastic Surface Glossy Finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Plastic Mesh Blow Molded Plastic Surface Glossy Finish

Texture Info

IDseamless-3d-texture-pbr-8k-plastic-mesh-blow-molded-plastic-surface-glossy-finish
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a high-resolution 8K PBR representation of a blow molded plastic mesh surface with a hard, glossy finish. The base material is a durable polymer, characteristic of blow molding manufacturing, which creates subtle variations and fine detail in the plastic’s topology. The plastic mesh pattern is intricately detailed, capturing the interlaced structure commonly found in molded plastic furniture components. Colorants embedded in the plastic include bright, vibrant pigments that enhance the contemporary aesthetic, contributing to a lively and polished appearance. The glossy finish reflects light realistically, emphasizing the smoothness and hardness typical of blow molded plastic surfaces.

From a materials and composition perspective, this texture emulates the polymer substrate with a non-metallic, slightly translucent quality. The binders and additives used in the manufacturing process influence the subtle gloss and surface uniformity, while the mesh pattern introduces a complex grain orientation that adds depth and dynamic visual interest. Porosity is minimal, consistent with blow molded plastics, and weathering effects are absent to maintain a pristine, factory-fresh look. In PBR shader channels, the BaseColor/Albedo map delivers the bright colored plastic tone, while the Normal map encodes the fine mesh detail and surface irregularities. The Roughness map controls the hard glossy finish, presenting low roughness values for sharp reflections. The Metallic channel remains near zero, reflecting the non-metallic nature of plastic. Ambient Occlusion enhances shadowing in mesh recesses, and the Height/Displacement map provides subtle surface relief for enhanced realism in 3D renders.

Designed for seamless tiling, this texture allows perfect repetition across large surfaces without visible seams, making it ideal for high-quality furniture visualization and product design projects. Its 8K resolution ensures exceptional clarity and detail even on close-up renders. Fully compatible and optimized for use in Blender, Unreal Engine, and Unity, it integrates smoothly into workflows requiring photorealistic, dynamic patterned plastic surfaces. For best results, it is recommended to adjust the UV scale to balance pattern repetition and optimize roughness settings for the desired level of glossiness depending on lighting conditions. Additionally, subtle height or parallax mapping can enhance the perception of depth in interactive or real-time scenes, further elevating the visual fidelity of the blow molded plastic mesh finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.