Rough Frosted Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Frosted Glass Texture Seamless

Texture Info

IDrough-frosted-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Frosted Glass Texture Seamless high resolution up to 8k is an expertly crafted AI-generated material designed to replicate the complex microstructure of frosted glass surfaces. This texture simulates a glass substrate where tiny irregularities and micro-etchings scatter light, creating that signature diffused and translucent appearance. The roughness arises from a subtle distribution of fine mineral-based aggregates embedded beneath the surface, combined with organic weathering effects that introduce natural porosity and slight surface imperfections. The binders and adhesives in the texture’s conceptual makeup maintain a semi-translucent, matte finish, while faint oxide layers contribute to the delicate off-white tint and soft translucency captured in the BaseColor/Albedo channel. This blend of mineral and organic components creates a believable frosted effect that balances opacity and light diffusion, ideal for realistic glass materials in 3D scenes.

In physically based rendering (PBR) workflows, this tileable rough frosted glass texture high resolution up to 8k excels by providing detailed Normal maps that emphasize the micro-roughness and surface breakup essential for light scattering. The Roughness channel is finely tuned to reflect the diffuse and slightly abrasive finish of sandblasted or acid-etched glass, avoiding overly smooth or glossy reflections. The Metallic channel remains near zero, accurately representing the non-metallic nature of frosted glass, while the Ambient Occlusion map subtly enhances depth perception by mimicking shadowing within the texture’s micro-crevices. Height or displacement maps further augment the surface’s tactile quality by adding subtle relief to the frost pattern, enhancing realism in close-up renders. This comprehensive channel setup ensures seamless integration into Blender, Unreal Engine, and Unity with minimal setup, accelerating material creation and scene assembly.

With a remarkable resolution reaching up to 8k, the texture provides ultra-crisp detail that scales effortlessly to cover vast surfaces without visible repetition or loss of fidelity. This makes it exceptionally suitable for real-time environments, cinematic renders, and detailed level dressing where high-quality glass textures are critical. The seamless tiling capability ensures flawless coverage across large UV maps, preserving consistent material quality across different mesh sizes. For optimal results, it is recommended to slightly adjust the UV scale to suit your project’s requirements and to combine this texture with a subtle ambient occlusion pass and light normal detail to prevent oversharpening while enhancing surface breakup. This approach helps maintain a natural and believable frosted glass appearance, perfect for architectural visualizations, product design, or any scene needing realistic glass materials.

This tileable rough frosted glass texture seamless high resolution up to 8k offers a detailed, realistic PBR appearance with an ai texture component and a 3D preview to accurately represent the material's composition and surface properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.