Granular Glass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Glass Seamless Texture

IDgranular-glass-seamless-texture
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Glass Seamless Texture offers a meticulously crafted representation of glass material characterized by a fine granular structure that evokes the subtle irregularities found in natural glass substrates. This texture simulates a base mineral composition with microscopic grain aggregates that create a slightly diffused surface distinguishing it from perfectly smooth or polished glass finishes. The interplay of these grains akin to embedded microscopic particles or slight surface crystallization contributes to a nuanced translucency and depth. The texture’s composition hints at minimal binder presence emphasizing a pure silicate-based glass with a matte yet cohesive surface finish that balances clarity with a gentle diffusion of light. The colorants are subtle relying on natural variations in oxide layers rather than strong pigmentation which lends the material an authentic and versatile appearance adaptable to various lighting conditions and scene requirements.

Within physically based rendering workflows this granular glass texture excels by translating its material complexity into detailed PBR channels. The BaseColor (Albedo) channel captures the soft semi-transparent color nuances and the delicate scattering caused by the microscopic granularity. The Normal map accentuates the fine surface topology providing convincing micro-detail that enhances light interaction without overwhelming the overall smoothness typical of glass. Roughness values are calibrated to reflect a surface that is neither fully polished nor heavily frosted striking a balance that preserves highlights while diffusing reflections subtly. The Metallic channel remains minimal or null consistent with non-metallic glass materials while Ambient Occlusion enhances crevices and subtle shadows within the granular structure adding depth and realism. The Height/Displacement map supports gentle surface undulations to reinforce the natural irregularities without introducing harsh distortions perfect for close-up renders and high-fidelity visualizations.

This tileable granular glass seamless texture is optimized for modern digital content creation pipelines supporting high resolutions up to 8K to ensure crisp detail on large UV islands without visible repetition or artifacts. It integrates seamlessly into popular engines like Blender Unreal Engine and Unity with minimal setup allowing artists and developers to focus on scene composition rather than technical adjustments. Ideal for real-time scenes cinematic renders level dressing and material studies its consistent micro-detail and structural coherence maintain visual integrity across diverse project scales. For best results it is recommended to combine this texture with a subtle ambient occlusion layer and a light normal map pass to enhance surface breakup while avoiding oversharpening and to carefully adjust the UV scale to maintain the granular pattern’s natural appearance within your specific environment.

The AI-generated granular glass seamless texture offers a highly detailed and realistic 3D preview showcasing the intricate composition and consistent surface quality characteristic of premium glass textures with a seamless granular glass seamless texture finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.