Matte Clear Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Clear Glass Texture Seamless

Texture Info

IDmatte-clear-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Matte Clear Glass Texture Seamless high resolution up to 8ktexture is a meticulously crafted digital material designed to replicate the unique characteristics of matte clear glass surfaces. This seamless matte clear glass texture seamless high resolution up to 8k features a fine balance between translucency and diffusion, mimicking the subtle surface finish of glass that has been lightly sandblasted or acid-etched. The base substrate is composed of a silica-rich mineral matrix with minimal impurities, providing a clean, clear foundation. Its composition includes micron-scale textural variations that reduce reflectivity and create a soft, diffused light transmission effect. The surface finish is matte rather than polished, achieved through micro-etching or frosting processes that scatter light while preserving the glass’s inherent clarity. This texture’s low porosity and smooth but non-glossy surface are captured in the PBR channels with a BaseColor/Albedo emphasizing soft, neutral tones, a Normal map encoding subtle surface irregularities, and a Roughness map reflecting the matte finish’s diffuse reflection properties.

This tileable matte clear glass texture seamless high resolution up to 8k is optimized for use in advanced 3D workflows, supporting high fidelity visualization in Blender, Unreal Engine, and Unity with minimal setup required. The texture’s high resolution, reaching up to 8k, ensures exceptional detail retention even when applied to large surfaces, making it ideal for architectural visualization, environment art, and concept prototyping where realism and consistency are paramount. The Metallic channel is minimal to non-existent, reflecting the non-metallic nature of glass, while the Ambient Occlusion map adds subtle shadowing around edges and micro-details to enhance depth perception. Height or displacement data captures the faint surface undulations that characterize frosted glass, allowing for realistic parallax or bump effects that enhance the tactile impression of the material.

To maximize the realism of this ai texture matte clear glass texture seamless high resolution up to 8k in your projects, consider carefully adjusting the UV scale to maintain the natural grain and matte finish appearance without introducing repetitive patterns. Additionally, fine-tuning the roughness parameter can help balance the diffuse scattering with subtle specular highlights for a convincing glass effect. Combining this texture with a light ambient occlusion pass enhances surface breakup and depth without oversharpening, preserving the material’s clarity and subtlety. This seamless texture is a versatile asset that elevates 3D previews and renders by delivering consistent, high-quality glass textures that integrate flawlessly into modern rendering engines and pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.