Weathered Stained Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Stained Glass Texture Seamless

Texture Info

IDweathered-stained-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Stained Glass Texture Seamless high resolution up to 8ktexture is an expertly crafted AI-generated material designed to faithfully replicate the intricate composition and aged appearance of authentic stained glass surfaces. Its base substrate mimics mineral-rich glass embedded with vibrant mineral-based pigments and delicate oxide layers, which combine to produce the glass’s signature translucent and colorful aesthetic. This texture subtly reveals the natural weathering effects seen on real glass, including gentle micro-etching, slight surface roughness, and areas of wear caused by prolonged environmental exposure. Polished and worn patches coexist, creating nuanced reflections that enhance realism while the implied binders and adhesives are represented through fine variations in opacity and grain, simulating the organic bonding between glass fragments and the traditional lead cames. Porosity and weathering are artfully introduced via controlled noise and faint scratches, delivering a believable aged finish that maintains clarity and cohesion across expansive UV islands.

In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map richly encodes the varied hues and translucency typical of weathered stained glass, showcasing the interplay between pigments and oxide deposits. The Normal map heightens the tactile feel by emphasizing surface irregularities such as chipped edges and subtle undulations reminiscent of hand-crafted glasswork. Roughness values are carefully calibrated to differentiate glossier, smoother areas from matte, weathered sections, while the Metallic channel remains minimal, consistent with the non-metallic nature of glass. Ambient Occlusion enhances the depth by accentuating shadows around crevices and lead framing, and the Height or Displacement map adds gentle relief to the textured glass surface and simulated lead joints, ideal for parallax or displacement effects to increase immersion. With an ultra-high resolution of up to 8k, this seamless weathered stained glass texture ensures exceptional detail and clarity, perfectly suited for demanding 3D projects in Blender, Unreal Engine, and Unity.

This tileable weathered stained glass texture seamless high resolution up to 8k excels in architectural visualization, game environments, and interior staging where realistic glass materials are essential to visual storytelling. For optimal results, it is advisable to maintain consistent texel density across related assets and use uniform UV layouts to minimize visible pattern distortion. Additionally, fine-tuning roughness parameters in your shader enables precise control over the balance between glossy and matte finishes, allowing the simulation of varying aging stages and lighting scenarios. This AI texture offers a robust, naturally believable glass surface that requires minimal setup, accelerating workflows while elevating the quality and authenticity of glass textures in any 3D scene.

This AI-generated seamless weathered stained glass texture offers a high-resolution, up to 8K quality with a detailed 3D preview, ensuring an accurate PBR appearance for realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.