Patterned Clear Glass Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Clear Glass Texture Seamless

IDpatterned-clear-glass-texture-seamless
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The patterned clear glass texture seamless high resolution up to 8ktexture is a digitally crafted material that authentically represents the complex composition of high-purity silica-based glass substrates. This texture captures the essence of clear glass renowned for its smooth transparent qualities and minimal impurities enhanced by a delicately embossed repeating pattern that mimics micro-etched or acid-etched surfaces. The surface finish appears polished yet textured balancing a refined clarity with subtle depth created by finely detailed motifs that reflect and diffuse light naturally. Minute oxide layers and faint micro-scratches are subtly implied through ambient occlusion and height channels adding tactile realism and an authentic sense of aging or weathering to the glass surface without compromising its transparency or smooth feel.

Within physically based rendering workflows this seamless patterned clear glass texture seamless high resolution up to 8k excels by delivering precise and optimized channel data tailored for modern 3D applications like Blender Unreal Engine and Unity. The BaseColor/Albedo map maintains a neutral nearly transparent tone with slight tinted highlights that simulate natural glass impurities. Its Normal map encodes the embossed pattern details allowing dynamic light interaction across the surface while the Roughness map balances smooth specular reflections with textured variations that create realistic light scattering. Metallic values are minimal consistent with the non-metallic nature of glass ensuring physically accurate reflections. Ambient Occlusion enhances shadowing within recesses of the pattern and the Height/Displacement map offers additional depth perception and parallax effects enhancing realism especially at close camera distances. The ultra-high resolution up to 8k guarantees crisp detailed visuals on large surfaces and close-ups making it suitable for architectural visualization product design and immersive environment creation.

Designed for seamless tiling this tileable patterned clear glass texture seamless high resolution up to 8k integrates effortlessly into diverse 3D projects without any visible seams or distortions. To achieve optimal results it is recommended to carefully adjust the UV scaling to maintain the pattern’s proportions and prevent stretching artifacts. Additionally fine-tuning the roughness parameters can help adapt the reflective qualities to specific lighting conditions especially in HDR or dynamic lighting environments. Slight modifications to the height map further enhance the perception of tactile detail and depth contributing to a convincing material appearance. This versatile ai texture patterned clear glass texture seamless high resolution up to 8k provides a reliable high-fidelity resource for realistic glass surfaces featuring intricate patterning and seamless integration into advanced rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.