The Patterned Clear Glass Texture Seamless high resolution up to 8ktexture is a meticulously designed digital material that captures the intricate composition of clear glass with a repeating patterned surface. This seamless texture simulates a high-purity silica-based substrate, renowned for its smooth, transparent qualities and minimal impurities. The subtle pattern reflects finely crafted embossed motifs that resemble micro-etched glass, achieved through carefully controlled surface finishing techniques such as acid etching or sandblasting in real-world materials. These processes introduce a delicate interplay of light diffusion and reflection, which the texture faithfully represents through its detailed Normal and Roughness maps. The texture’s surface finish appears polished yet patterned, balancing clarity with soft opacity to create depth and visual interest without compromising transparency. The inclusion of minute oxide layers and subtle micro-scratches is subtly hinted at in the Ambient Occlusion and Height channels, enhancing realism and adding tactile dimension to the material’s appearance.
Within physically based rendering (PBR) workflows, this tileable patterned clear glass texture seamless high resolution up to 8k excels by delivering precise channel information optimized for advanced 3D applications. The BaseColor/Albedo map maintains a near-neutral, transparent color with faint tinted highlights mimicking natural glass impurities, while the Normal map encodes the raised patterned details that catch light dynamically. The Roughness channel controls specular reflections, providing a smooth yet textured surface that refracts light authentically across different angles. Metallic values remain low, consistent with non-metallic glass properties, ensuring physically accurate reflections. Ambient Occlusion enhances subtle shadowing within the pattern recesses, and the Height/Displacement map offers the option to simulate realistic surface relief and parallax effects. With an ultra-high resolution up to 8k, this texture guarantees crisp detail even on expansive surfaces and close camera views, making it ideal for architectural visualization, game environments, product mockups, and interior staging.
Designed for seamless tiling, this ai texture patterned clear glass texture seamless high resolution up to 8k integrates effortlessly into popular 3D software such as Blender, Unreal Engine, and Unity. Its flawless repeatability allows artists and developers to cover vast areas without visible seams or distortion, preserving consistent detail across large scenes. To maximize realism, it is recommended to adjust the roughness intensity to suit your lighting rig, particularly in scenes with dynamic reflections or HDR environments. Additionally, carefully scaling the UV map can help maintain pattern proportion and prevent stretching, while subtle height map adjustments can enhance the perception of depth and tactile variation. This texture serves as a versatile, high-fidelity resource for any project requiring realistic glass surfaces with patterned detail and seamless integration into modern rendering pipelines.
This seamless patterned clear glass texture offers seamless high resolution up to 8k, providing realistic glass textures with accurate reflections and refractions visible in the 3D preview for precise material evaluation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
