Dirty Frosted Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Frosted Glass Texture Seamless

Texture Info

IDdirty-frosted-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Frosted Glass Texture Seamless high resolution up to 8ktexture captures the unique visual complexity of glass surfaces that have been weathered and partially obscured by grime and frost. This material composition mimics a base substrate of silica-rich glass, enhanced by a micro-thin layer of frost crystals interwoven with dust particles and organic residues. The result is an irregular surface finish that combines subtle opacity with a tactile roughness, reflecting a lightly sandblasted or acid-etched treatment. Pigment variations appear as faint discolorations in the BaseColor/Albedo channel, conveying the accumulated dirt and mineral deposits. The Normal map accurately reproduces the delicate frost patterns and micro-roughness, while the Roughness map emphasizes the diffuse, non-glossy reflections typical of frosted glass covered in grime. Minimal metallic content is reflected in the Metallic channel, keeping the surface predominantly non-metallic, and Ambient Occlusion enhances depth perception by shading crevices where dirt naturally settles. The Height/Displacement channel further defines the surface irregularities, making the texture ideal for physically based rendering workflows.

This seamless dirty frosted glass texture is designed for high fidelity applications, offering a tileable pattern that scales elegantly across large surfaces without visible seams, making it perfect for architectural visualization, game environments, product mockups, and interior staging. With a resolution up to 8k, the texture preserves fine micro-detail and structural consistency, ensuring a convincing, production-ready appearance. It integrates seamlessly into popular 3D software such as Blender, Unreal Engine, and Unity with minimal setup required, supporting both JPG and WEBP formats. The precision in detail allows for realistic light interaction, enhancing the authenticity of glass materials in any scene.

For best results, it is recommended to adjust the roughness and normal intensity settings to match the specific lighting rig and scene context, helping to ground the material visually and achieve the desired level of translucency and surface texture. Scaling the UV coordinates carefully can also prevent pattern repetition and maintain the organic feel of the dirty frosted glass. This texture, part of an extensive glass textures collection, provides a clean, repeatable pattern that brings subtle complexity and realism to your projects, making it a versatile tool for artists and designers working with PBR materials and 3D previews.

The AI-generated dirty frosted glass texture features a seamless, tileable design in high resolution up to 8K, ensuring consistent PBR appearance and detailed surface composition for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.