Shiny Stained Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Stained Glass Texture Seamless

Texture Info

IDshiny-stained-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny stained glass texture seamless high resolution up to 8k is a finely engineered digital asset crafted to replicate the intricate materials and composition of traditional stained glass surfaces. Its base substrate mimics silica-based glass, characterized by a smooth, polished, and glossy finish that reflects light realistically. Embedded within this glass are vibrant colored fragments, achieved through layers of metal oxide pigments that provide rich, vivid hues unique to stained glass artistry. These colored segments are meticulously outlined by subtle binders—typically representing fine lead or copper came—which form the delicate lines that separate each glass pane. The texture’s minimal porosity reflects the dense, solid nature of glass, while slight surface irregularities and translucency variations are encoded to enhance authenticity. The interplay of transparent glass, colored oxide layers, and metallic outlines is perfectly captured to deliver an immersive visual experience suitable for advanced 3D workflows involving glass textures.

Within the physically based rendering (PBR) framework, this tileable shiny stained glass texture seamless high resolution up to 8k leverages multiple texture maps to faithfully represent material properties. The BaseColor map exhibits the vibrant stained glass pigments with accurate color saturation and depth. The Normal map introduces subtle surface undulations and clear separations between glass fragments, simulating the realistic panel divisions and slight imperfections. Roughness maps carefully balance the shiny reflective quality, ensuring moderate glossiness that mimics polished glass while avoiding excessive mirror-like reflections. The Metallic channel remains low, as glass is inherently non-metallic, while Ambient Occlusion maps enhance depth perception around the metal came outlines, emphasizing the intricacy of the stained glass construction. Additionally, Height or Displacement maps provide gentle surface relief, enabling convincing parallax effects and enhancing realism in real-time rendering engines.

Optimized for high fidelity, this seamless shiny stained glass texture seamless high resolution up to 8k supports expansive UV layouts without sacrificing detail, making it ideal for architectural visualization, environment art, and digital concept development. Compatible with major 3D platforms like Blender, Unreal Engine, and Unity, it ensures seamless integration and predictable results, free from repetitive pattern artifacts common in auto-generated textures. For practical use, adjusting the UV scale can maintain consistent pattern alignment across large surfaces, while fine-tuning roughness values allows for customization of reflectivity under varied lighting conditions. The combination of high resolution and thoughtfully calibrated PBR maps makes this AI texture shiny stained glass texture seamless high resolution up to 8k a versatile and realistic material for any project demanding sophisticated glass textures with a 3D preview-ready design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.