Seamless 3d texture pbr 8k mud cracks ground surface with dry cracked mud and earth cracks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k mud cracks ground surface with dry cracked mud and earth cracks

Texture Info

IDseamless-3d-texture-pbr-8k-mud-cracks-ground-surface-with-dry-cracked-mud-and-earth-cracks
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution authentically replicates the intricate patterns of mud cracks, dry cracked mud, and earth cracks commonly found on arid ground surfaces. The base substrate simulates a weathered mineral-rich soil mixed with organic components, exhibiting natural porosity and fine fissures formed by prolonged drying and environmental exposure. Dusty soil crumbs and compacted soil pellets are subtly integrated into the texture to enhance the tactile realism, capturing various degrees of cohesion and fragmentation typical of dried lakebeds or desert terrains. The surface finish is matte with a slightly roughened feel, reflecting the natural scattering of light on dry earth and cracked mud surfaces without any metallic or glossy properties. Colorants include muted earthy pigments ranging from pale ochres to deeper browns, representing mineral oxides and organic decay layers that contribute to the rich tonal variation across the surface.

In the PBR workflow, this texture’s BaseColor channel displays the nuanced color palette of dry, cracked earth with dusty highlights and shadowed crevices, while the Normal map defines the fine fissures and granular soil aggregates, adding depth and tactile detail under dynamic lighting. The Roughness map emphasizes the matte, uneven surface typical of dried mud, varying subtly to prevent uniform reflectivity and avoid artificial glossiness. Metallic values remain negligible, reflecting the non-metallic nature of the substrate. Ambient Occlusion enhances shadowed fissures and recessed cracks, increasing the perception of depth and complexity. The Height/Displacement map captures the elevation differences between raised soil pellets and deep cracks, enabling realistic parallax and displacement effects in engines like Unreal, Blender, and Unity. This texture tiles seamlessly with subtle micro-variations to prevent obvious repetition, making it ideal for extensive terrain coverage in photorealistic arid or desert scenes.

Designed for high-fidelity 3D projects, this mud cracks seamless PBR 8K ground texture is optimized for use in Unreal Engine and Blender, supporting detailed close-up and wide-angle views without loss of detail. When applying this texture, adjusting the UV scale to a larger value can help maintain natural proportions of the mud cracks and earth fissures, especially on expansive terrains. Additionally, fine-tuning the roughness parameter can simulate varying moisture levels, from freshly cracked damp mud to fully desiccated surfaces, enhancing environmental storytelling. This texture is a versatile asset for artists and developers aiming to achieve highly realistic visuals in arid and dried lakebed environments with accurate material response under neutral lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.