This photorealistic seamless 3D texture captures the intricate surfaces of candle wax, featuring melted wax, candle drips, and subtle wax residue in stunning 8k resolution. The material composition reflects the organic nature of wax as an organic polymer with a semi-translucent base substrate that hardens upon cooling. The texture reveals natural variations in porosity and flow patterns caused by gravity-driven drips and partially solidified wax layers. Pigments and slight discolorations simulate typical candle colorants and impurities, while the surface finish balances soft glossiness with occasional rough patches where residue accumulates. These physical properties are meticulously represented across PBR channels: the BaseColor/Albedo maps reveal warm off-white to amber hues with nuanced translucency, the Normal map details fine surface undulations from hardened wax ridges and drips, Roughness defines the subtle interplay of matte and glossy areas, Metallic remains near zero reflecting the non-metallic nature, Ambient Occlusion enhances depth around crevices and folds, and Height/Displacement captures the raised contours of wax buildup and flow lines.
Rendered at 8k resolution, this seamless candle wax texture ensures exceptional clarity and detail for close-up visualizations in Blender, Unreal Engine, and Unity projects. Its neutral lighting setup preserves natural candlelight glow effects without color bias, making it versatile for various lighting scenarios, including the eerie ambiance of haunted interiors or Halloween scenes. The texture tiles flawlessly, allowing infinite surface coverage without visible seams, which is essential for creating realistic candle models or decorative wax surfaces with melted drips and residue. This texture’s organic flow and hardening characteristics authentically replicate the delicate transitions between liquid and solid states of candle wax, enhancing the immersive quality of 3D renders.
For optimal results, consider adjusting the UV scale to match the size of the candle model precisely, ensuring the wax drips appear proportionate and natural. Fine-tuning the roughness map can help balance the soft, glossy finish typical of freshly melted wax with the slightly rough, matte areas where residue accumulates. This attention to detail will improve realism when simulating subtle candlelight flickering effects and the gentle glow that penetrates semi-translucent wax surfaces. Overall, this seamless 3D candle wax PBR texture combines high-resolution detail with physically accurate material properties, making it an ideal choice for artists and developers seeking authentic wax surfaces for spooky or atmospheric candle scenes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
