Seamless 3d texture pbr 8k black cat fur with moonlight silver highlights free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k black cat fur with moonlight silver highlights

Texture Info

IDseamless-3d-texture-pbr-8k-black-cat-fur-with-moonlight-silver-highlights
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a richly detailed black cat fur surface rendered in stunning 8K resolution, designed for photorealistic PBR workflows. The material composition emulates organic feline fur, where a dense layer of fine, soft keratin fibers forms the base substrate. These fibers are tightly interwoven with subtle variations in length and direction, creating a natural grain orientation that enhances realism. The texture features moonlight silver highlights delicately reflecting off the glossy black fur, achieved through carefully calibrated colorants that mimic natural pigmentation and shimmering oxide layers. The overall finish is sleek and smooth, with a slight sheen that captures the mysterious, moonlit shimmer essential for atmospheric Halloween-themed projects.

In terms of PBR channels, the BaseColor or Albedo map captures the deep black tones of the cat fur interspersed with subtle silver highlights, providing rich color variation without unwanted saturation. The Normal map accurately represents the microscopic fur strands and their orientation, adding depth and tactile detail to 3D models. Roughness is finely tuned to balance the glossy and matte areas, highlighting the natural sheen where moonlight silver reflections occur while preserving softer, velvety fur regions. The Metallic map remains minimal or null, reflecting the organic, non-metallic nature of the surface. Ambient Occlusion enhances shadowed crevices between fur strands, emphasizing texture depth without harsh contrasts. Height/Displacement maps deliver subtle surface undulations, perfect for parallax effects that further enhance realism in close-up renders.

This black cat fur texture is fully optimized and unreal blender ready, compatible with Unreal Engine and Unity, ensuring seamless integration into diverse 3D environments. Its smooth tiling capability allows for flexible UV scaling without visible seams, making it ideal for large-scale models or detailed close-ups. For best results, adjust the roughness channel slightly to control the intensity of moonlight silver reflections based on scene lighting. Utilizing height or parallax mapping can dramatically enhance the eerie, atmospheric quality of your models, especially in spooky or Halloween-themed designs, by adding a convincing sense of depth and softness to the fur surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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