This seamless 3D texture showcases a photorealistic portrayal of rusty iron combined with oxidized metal surfaces, meticulously crafted at an impressive 8k resolution. The base material is predominantly aged iron, exhibiting extensive corrosion and degradation from prolonged exposure to natural elements. The metal substrate reveals a porous, weathered finish with rich rust stains and flaky oxide layers that create complex color variations ranging from deep reddish-browns to muted greenish patinas. These layers result from iron oxide and other mineral deposits forming over time, lending authenticity to the rusty, oxidized appearance. Additional details such as embedded iron chains, rusty nails, and old rusty lock components enrich the texture’s composition, enhancing its suitability for haunted fences, gates, and Halloween-themed metal props. The surface finish is distinctly rough and oxidized, reflecting the wear and tear of outdoor environments, with subtle micro-scratches and pitting that add to the realism.
In terms of PBR channels, the BaseColor (Albedo) texture captures the nuanced pigmentation of rust stains and oxidized metal, highlighting the interplay of reds, oranges, greens, and browns characteristic of aged iron. The Normal map accurately conveys the uneven surface topology, emphasizing corrosion patterns, flaky rust, and metal degradation. Roughness maps exhibit high variability, reflecting the contrast between more matte, heavily oxidized areas and slightly smoother patches where the metal is less corroded. The Metallic channel remains consistently high to represent the iron base, while Ambient Occlusion enhances the depth around crevices and rust deposits, adding dimensionality. The Height/Displacement map further accentuates the texture’s tactile quality by simulating the relief of rust flakes and surface irregularities, providing realistic shadowing and depth for close-up renders.
Specifically designed for seamless tiling, this 3D texture allows for extensive coverage of large surfaces without visible repetition artifacts, making it ideal for detailed environment texturing in Unreal Engine, Blender, and Unity. The neutral lighting setup embedded within the texture files ensures that roughness and color variations are optimally showcased under diverse lighting conditions, supporting realistic shading and reflections. For practical use, adjusting the UV scale to a finer grain can help enhance detail on smaller props like old rusty locks or fence nails, while fine-tuning roughness values can control the wetness or dryness impression of the oxidized metal surface. This texture is a versatile asset for artists seeking an authentic, high-resolution rusty iron and oxidized metal look, perfectly suited for haunted iron fences and eerie Halloween environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
