Seamless 3d texture pbr 8k bat wings surface with creepy crawlies details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bat wings surface with creepy crawlies details

Texture Info

IDseamless-3d-texture-pbr-8k-bat-wings-surface-with-creepy-crawlies-details
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-resolution 8K surface of bat wings, meticulously designed with photorealistic PBR materials to capture every intricate detail. The base substrate simulates an organic, leathery membrane characteristic of natural bat wings, composed of fine fibrous tissues interwoven with subtle veins and delicate bat fur accents. These elements combine to create a complex composition where the membrane’s translucent qualities contrast with the dark, shadow black tones of the underlying structure. The texture’s surface finish balances a slightly rough yet supple feel, enhanced by weathering effects and scattered creepy crawlies that add an eerie, Halloween-inspired atmosphere. Pigments and natural dyes are implied in the BaseColor/Albedo channel, delivering muted browns and deep blacks that reinforce the texture’s dark fantasy aesthetic.

In terms of PBR channel mapping, the Normal map expertly defines the fine membrane fibers, wrinkles, and tiny fur strands, providing depth and tactile realism without disrupting seamless tiling. The Roughness channel carefully modulates surface reflectivity—showcasing the leathery parts with matte softness while adding slight gloss to the crawlies and fur highlights, enhancing their visual prominence. The Metallic channel remains subtle or near zero, reflecting the organic non-metallic nature of the material. Ambient Occlusion enriches shadowed crevices between veins and folds, increasing perceived depth and complexity. Height/Displacement maps emphasize the raised veins and subtle surface undulations, ideal for parallax effects or displacement in real-time engines, reinforcing the texture’s eerie and lifelike wing surface.

Crafted for seamless tiling and neutral lighting conditions, this 8K bat wings texture integrates smoothly into diverse digital scenes, including Unreal Engine, Blender, and Unity projects. It is perfectly suited for dark fantasy assets, flying creature models, or Halloween-themed environments requiring photorealistic, creepy wing surfaces. When applying this texture, adjusting the UV scale to emphasize membrane details without stretching the fur accents is recommended, along with fine-tuning roughness levels to match specific lighting scenarios. This ensures optimal visual fidelity and enhances the unsettling, shadow black spookiness that defines the material’s character.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.