This seamless 8K resolution PBR texture depicts a highly detailed dusty cobweb and spider web surface, designed to enhance the realism of Halloween and spooky 3D scenes. The material composition mimics an organic substrate where fine silk fibers intertwine with accumulated dust particles, creating an intricate and delicate web pattern. The cobweb’s base structure appears lightly weathered, with subtle porosity and natural micro-variations that replicate the fragile, fibrous nature of real spider silk. The dusty particles are distributed unevenly, simulating natural airborne dust settling on the fine webs, which adds authenticity to the surface finish. This texture’s base color channel captures the pale, off-white silk strands intertwined with muted earth tones from the dust, while the normal map emphasizes the fine grain orientation and depth of the web fibers, enhancing the tactile feel of the surface.
In the PBR workflow, the roughness map reflects the contrast between the smooth, slightly reflective spider silk and the matte dusty overlay, providing realistic light scattering and subtle highlights. The metallic channel remains near zero, as the material is purely organic and non-metallic. Ambient occlusion enhances the depth around the mesh intersections and dust clusters, creating convincing shadows in crevices typical of aged cobwebs. Height and displacement maps contribute to the pronounced relief of the silk threads and dust particles, making the surface ideal for close-up renders where physical depth is crucial. The texture tiles flawlessly without visible seams, ensuring a continuous and immersive experience when applied to large surfaces like haunted house walls, abandoned interiors, or eerie forest environments.
Optimized for use in Blender, Unreal Engine, and Unity, this dusty cobweb seamless texture integrates smoothly into typical 3D workflows, supporting high-fidelity Halloween and horror projects. For best results, adjust the UV scale to maintain the delicate fiber detail without over-stretching, and fine-tune the roughness slider to balance between subtle silk glossiness and dusty matte areas depending on your scene lighting. This ensures the texture remains versatile across different lighting setups while preserving its photorealistic qualities. Its 8K resolution guarantees exceptional clarity even in ultra-close shots, making it a valuable asset for artists seeking to add creepy, atmospheric detail to their 3D environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
