Seamless 3d texture pbr 8k bats wings with owl feathers and raven feathers in dark fog free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bats wings with owl feathers and raven feathers in dark fog

Texture Info

IDseamless-3d-texture-pbr-8k-bats-wings-with-owl-feathers-and-raven-feathers-in-dark-fog
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in photorealistic PBR 8K resolution masterfully combines the intricate organic materials of bats wings with the delicate layering of owl and raven feathers, all enveloped in a subtle dark fog atmosphere. The base substrate evokes leathery bat wing membranes, characterized by fine fibrous grain orientation and a slightly porous surface that reflects natural wear and weathering. These membranes are interwoven with clusters of feathers—each feather displaying detailed barbs and shafts—blending the soft organic fibers of owls and the sleek, glossy appearance of raven plumage. The texture’s surface finish mimics a matte yet slightly polished effect on feathers, contrasted by the leathery, slightly rough texture of the wing membranes, achieved through carefully balanced roughness and normal maps that reveal surface imperfections and natural folds.

In the PBR channels, the BaseColor (Albedo) layer captures the muted, dark tones of the bat wings interspersed with the subtle iridescence and deep blacks of raven feathers alongside the muted grays and browns typical of owl feathers. The Normal map emphasizes the fine feather detail and the leathery wing membranes’ ridges, enhancing the tactile feel and depth. Roughness maps are calibrated to differentiate between the soft, matte feathers and the more rugged, leathery wing surfaces, while Metallic remains nearly absent, reflecting the organic, non-metallic nature of the materials. Ambient Occlusion adds depth and realism by accentuating shadowed crevices between feathers and wing folds, and the Height/Displacement map subtly enhances the membrane veins and feather edges for realistic parallax effects.

Rendered without harsh shadows and neutral lighting, this texture allows clear visibility of all elements, supporting diverse placement in 3D scenes without visible repetition due to its seamless tiling design. The subtle dark fog and complementary black smoke effects provide a ghostly aura that enhances the mysterious and spooky mood, making it ideal for atmospheric Halloween creature designs or moody fantasy environments. Ready for use in Blender, Unreal Engine, and Unity, it offers versatility in high-end rendering pipelines. For optimal results, adjusting the UV scale to balance feather detail and membrane texture is recommended, alongside fine-tuning roughness to control the interplay between matte feathers and leathery wings under various lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.