This high-quality seamless 3D texture captures the intricate surface of a cracked pumpkin, rendered in photorealistic 8K resolution with full PBR (Physically Based Rendering) support. The base substrate resembles organic pumpkin flesh, exhibiting natural orange pigments enhanced by subtle blood red stains that intensify the eerie, spooky Halloween atmosphere. The cracked surface features detailed micro-variations and fine weathering effects, simulating the natural desiccation and decay of the pumpkin’s outer layer. These characteristics are reflected across the PBR channels: the BaseColor/Albedo map delivers rich, warm tones with varying saturation to highlight cracks and stains; the Normal map accentuates the surface’s rugged bumps and fissures; the Roughness map controls the matte finish with gentle glossiness around wet or fresher cracks; the Metallic channel remains near zero, emphasizing the organic, non-metallic nature; the Ambient Occlusion map deepens the shadowed crevices, enhancing depth perception; and the Height/Displacement map provides subtle relief, perfect for parallax effects in close-up renders.
Designed for seamless tiling, this texture flawlessly repeats across surfaces without visible seams, making it ideal for 3D modeling applications such as haunted pumpkin props, jack-o'-lanterns, or Halloween-themed horror scenes. Its organic, weathered look is perfect for enhancing atmosphere in Unreal Engine, Blender, and Unity projects, ready to plug directly into standard PBR workflows. The glowing eyes element is integrated with emissive properties, adding an eerie light source that subtly illuminates the surrounding cracked pumpkin skin, creating a haunting visual effect that enhances the mood and storytelling. This texture’s natural grain orientation and porosity simulate the pumpkin’s fibrous structure and cracked rind, contributing to a believable tactile quality.
When using this texture, consider adjusting the UV scale to ensure the detailed cracks and glowing eye features maintain their realistic proportions on your 3D models. For added realism, fine-tune the roughness values to balance between polished and dry surfaces, emphasizing weathered areas without losing the subtle sheen of fresher tissue. The height map can be used with parallax or displacement shaders to increase the sense of depth on close inspection, bringing the cracked pumpkin surface to life in any spooky Halloween environment.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
